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FIFA 17 PlayStation 4 Review: The Journey Begins

EA Vancouver introduces some pretty significant new features in their flagship sports sim. Are they successful?

This article first appeared on USgamer, a partner publication of VG247. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team.

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Disclosure: FIFA 17 was partly reviewed at a one-day event in EA Vancouver, with the rest being played at home. Airfare and hotel was covered by Electronic Arts.

Alex Hunter has a dream: Become a professional soccer player like his grandfather, meet famous players like Marco Reus and Harry Kane, and win the Premier League. In that, he's no different from many other youngsters around the world, save for the fact that he isn't real.

Hunter is the star of "The Journey:" A new story mode that serves as the centerpiece for FIFA 17. In following in the footsteps of NBA 2K's MyCareer, it is helping to inaugurate a new era in sports sims - one that resembles Heavy Rain as much as Football Manager. It's also giving a lift to FIFA itself, which in recent years has struggled to retain its creative edge.

So does FIFA 17 make the leap? As usual, I'll look at it from both the perspective of a new player and a returning fan, then render a final judgment. I'll start with a broad overview of what FIFA 17 has to offer.

For those who are new to the series

FIFA has a reputation for quality going back to the previous generation. Since FIFA 09, it has garnered consistently strong reviews, which has allowed it to outstrip its nearest competitor: Pro Evolution Soccer. Though it does its best to be realistic, FIFA's calling card is its accessibility, which has in turn made it an ambassador for the sport itself.

Soccer, of course, is an intuitive game, and that is reflected in how easy it is to pick up the controls and start successfully moving the ball down the field. Aiding this process are tutorialized skill games that you can play during the loading screen, and also The Journey - a mode that EA Vancouver has described to me as a kind of "FIFA Boot Camp." FIFA's brand of accessibility has led some purists to call it shallow; but for what its worth, FIFA does a pretty good job of presenting the game's tactics in a way that is easy to digest.

On the field, the action is smooth and attractive, aided by the introduction of the Frostbite Engine - the same tech that powers Battlefield. Players interact smoothly, utilize a variety of interesting skill moves, and overall look great. It also benefits from nice, fast loading times, which ensures that things that don't get bogged down too much.

The Frostbite Engine is what makes The Journey possible, giving FIFA's designers the flexibility to build up a full-on story mode. The Journey is by far FIFA 17's biggest selling point; and for the most part, it actually lives up to the hype in the way that it deftly incorporates skill games, conversation choices, and action on the pitch. Though a bit light in terms of the flexibility it offers, it makes for a fun new way to experience FIFA.

Playing as Hunter, you begin as a child taking penalties on a local pitch, then slowly work your way up through Exit Trials, and then into the Premier League. Joining you is your friend Gareth Walker, who quickly becomes something of a rival as you vie for a spot in the Staring XI. As you progress, the mode gets into a nice flow as you take on optional practices, play in actual games, and build up your character.

In opting to tell the story of a young player breaking into the Premier League, FIFA naturally invites comparisons to NBA 2K, which has included a story mode of its own over the past few years. That said, there are a few major differences. First, Alex Hunter is not customizable, which makes The Journey feel like more of a sports movie. Second, it doesn't try to double as a fully-featured career mode. Instead, it's more of a campaign along the lines of what you might find in Battlefield: An interactive story that hits some very specific beats.

In so doing, it can feel a little awkward at times. True, you can choose to play on any team in the Premier League at the outset; but one of the first things that happens is that they sign Harry Kane (or Angel Di Maria), which doesn't quite ring true for a club like Bournemouth. Yes, there's a lot of TV money in the EPL now; but Harry Kane was one of the league's top scorers last year, and if he were to leave Spurs, it would be for a club like Real Madrid.

Another awkward moment is when you play well in the early hours but still fail to crack the Starting XI. Why? So you can experience some adversity, I guess, and so you can reunite with a very particular character. It's not what I would call a deal breaker - actually, I think it's kind of realistic - but it doesn't quite fit with the interactive nature of the medium. Thankfully, you eventually get more opportunities to control your fate with your performance on the field.

Beyond that, The Journey actually works very well. Its writing, acting, and production values are very high; and while it comes off as a bit cliche, it's understated enough that it's not grating. It also offers a nice bit of wish fulfillment, incorporating your chosen fandom into your character's room decoration; putting you next to real players, and generally making you feel like you're actually on the team you've chosen. I'll admit, I smiled when Jurgen Klopp gave my character a single nod as he entered Liverpool's facility for the first time, and I'm not even a Liverpool fan.

The important thing to understand about The Journey is that it complements FIFA's existing player mode rather than replaces it. If you want to build up a customizable character, then the normal player mode is still available. That might not be enough for some people; but within its somewhat narrow focus, The Journey works rather well. Rather than dominating the game like MyCareer does, The Journey is a sports movie that doubles as a gateway to the rest of the FIFA experience.

Meanwhile, the rest of FIFA generally lives up to the solid standard set by The Journey. Manager mode is flexible and powerful, allowing you to take control of any club in the game and try to turn into a world power. It includes the ability to take part in international competitions and manage one of the game's many national teams, as well as the ability to customize any league to your liking. It has its issues - a narrow focus on super clubs and a Youth Academy that spits out weirdly balanced prospects - but it's deeper and smarter than almost any other career mode out there.

Modes aside, though, the main thing that has kept me coming back to FIFA over the years is that it's just really fun to play. EA Vancouver has managed to nail the balance between being a simulation and being fun time and again, and that formula has propelled them to incredible success over the years. The Journey will get most of the headlines this year, but it's definitely not the whole story. FIFA's accessible and addictive gameplay is what drives it, and will continue to drive it long after Alex Hunter is forgotten.

InterfaceThe Journey has a nice flow to it and is easy to navigate. Its load times are better than most sports sims, making it easy to get into a groove and play a lot of games.

SoundThe commentary featuring Martin Tyler and Alan Smith is getting a bit long in the tooth, and it doesn't compare particularly favorably with Madden or NBA 2K. That said, if you don't like it, you can always switch to the Spanish language soundtrack.

VisualsAfter falling off a bit, FIFA's move to Frostbite has brought it back in line with other high-profile sports sims like Madden and NBA 2K. It looks and feels as good as ever.

ConclusionFIFA 17 bounces back nicely after a down year without sacrificing any of its primary strengths. The Journey is a well-produced campaign mode that complements the existing feature set nicely, and the move to Frostbite appears to have gone off without a hitch. It's not really accurate to say FIFA is back since it never really left, but it is fair to say that it has momentum again, and that speaks well of its future as we head into the back half of this generation.

For returning fans

Outside of The Journey, the biggest question returning fans are bound to ask is whether the series has made a smooth transition to the Frostbite Engine. Well don't worry: FIFA is just fine. Better than fine, actually. So far I like it quite a bit.

The benefits of the Frostbite Engine are immediately obvious in the superior lighting and more detailed character models - both of which aid the look and feel of The Journey. The stadiums aren't that much better this year - crowds are still painfully generic - but the impact is nevertheless still noticeable, and the framerate remains rock solid. In that, I'd say that the move to the Frostbite Engine is a resounding success.

Outside of completing the move to Frostbite, FIFA 17's immediate task was balancing the more defensive play of FIFA 16 with the fast-paced action of FIFA 15. So far, I think it's done that. It hasn't sacrificed the defensive intelligence of FIFA 16 - interceptions are still fairly prevalent - but it does feel more open. In particular, it rewards smart, possession-style gameplay that takes advantage of width, with crosses in particular being easier to complete.

It also feels more physical this year. Playing as Alex Hunter, I liked the way that I would be jostled and held as I tried to get into position on a corner, giving the action a tangible feeling that it has occasionally lacked in the past. Defenders will also give you a little push as you try to collect through balls, making you work that much harder for your breakaways. Off-the-ball intelligence feels adequate, though perhaps not as strong as what you might find in Pro Evolution Soccer, which has long been the leader in that category. The important thing is that FIFA still feels like FIFA; and in that, it will immediately appeal to an enormous swath of casual and hardcore soccer fans.

Less successful are the new owner mode-like mechanics in FIFA 17's manager mode, which try to capture the idea that Manchester United is as much a global brand as it is a club. Practically speaking, it's a series of expanded goals that give you some direction in how you run your club. At the beginning of the year, the board will set domestic, international, marketing, and youth development priorities, each of them weighted appropriately. If you're Chelsea, you're expected to make the Champion's League and sign big name players. If you're Hull City, your main goal is to avoid being relegated while developing some decent youth.

FIFA 17 features refined setpiece mechanics, making penalties less automatic and corner kicks more intuitive.

It does bring some interesting ideas to manager mode, which has been stagnant of late. For example, you might be directed to sign a player from Japan (the J-League is a new addition to FIFA) to spur your international appeal, which feels like the kind of decision a real club would make. Where it falls down a bit, though, is the way that it presents its feedback. For example, a common goal is to increase your club's worth by a certain amount, but it's not really clear how to do that outside of winning more and making the Champion's League. There are a handful of charts highlighting shirt sales and club revenue, but by and large they say very little because there's no sense of what exactly you're affecting. And it still doesn't address manager mode's biggest problem, which is that it stagnates greatly after Year 2 as clubs cease to grow and change in meaningful ways.

I do think it's important to highlight that manager mode can still be a lot of fun; but it's struggled to develop for a while now, and this year isn't much different. FIFA Ultimate Team, on the other hand, is as good as ever absent last summer's high profile chemistry glitch (EA Vancouver quickly patched it). As always, its greatest strength is its massive pool of players, which makes it easy to find sneaky bargains and build lots of fun theme teams. This year includes squad-building challenges: A series of challenges that encourage you to hunt down certain types of players and build a squad that utilizes them. Once you've completed the task, the player goes away forever; but in return, you get some nice rewards. It's a bit more interesting than simply grinding out player sets, and it makes for a nice alternative to dumping players on the auction house.

Taken together, I think FIFA is pretty solid this year. EA Vancouver has opted to go deep rather than wide with their improvements, making this year primarily about the switch to Frostbite and the introduction of The Journey. With their foundation established, they now have a clear path into the second half of this console generation without sacrificing any of what made FIFA so popular to begin with. I'm excited to see what's next.

InterfaceThe Journey has a nice flow to it and is easy to navigate. Its load times are better than most sports sims, making it easy to get into a groove and play a lot of games.

SoundThe commentary featuring Martin Tyler and Alan Smith is getting a bit long in the tooth, and it doesn't compare particularly favorably with Madden or NBA 2K. That said, if you don't like it, you can always switch to the Spanish language soundtrack.

VisualsAfter falling off a bit, FIFA's move to Frostbite has brought it back in line with other high-profile sports sims like Madden and NBA 2K. It looks and feels as good as ever.

ConclusionFIFA 17 bounces back nicely after a down year without sacrificing any of its primary strengths. The Journey is a well-produced campaign mode that complements the existing feature set nicely, and the move to Frostbite appears to have gone off without a hitch. It's not really accurate to say FIFA is back since it never really left, but it is fair to say that it has momentum again, and that speaks well of its future as we head into the back half of this generation.

4.0 / 5.0

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FIFA 17

PS4, Xbox One, PS3, Xbox 360, PC

About the Author
Kat Bailey avatar

Kat Bailey

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Kat Bailey is a former freelance writer and contributor to publications including 1UP, IGN, GameSpot, GamesRadar, and EGM. Her fondest memories as a journalist are at GamePro, where she hosted RolePlayer's Realm and had legal access to the term "Protip." She is USgamer's resident mecha enthusiast, Pokemon Master, and Minnesota Vikings nut (skol).

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