Final Fantasy VII: A Six-Part Deep Dive Into Square's RPG Classic

Final Fantasy VII: A Six-Part Deep Dive Into Square's RPG Classic

From the role of Midgar to Aerith's famous death, we dive deep into an all-time classic.

This six-part deep dive into Final Fantasy VII is part of Retronauts creator Jeremy Parish's "Design in Action" series of examinations into games both old and new. It was originally published back in March.

Editor's pick

Final Fantasy VII Deep Dive, Part 1: The Dramatic Opening That Thrust Players into an RPG Revolution

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Final Fantasy VII Deep Dive, Part 2: How Materia Completed a Role-play Reversal

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Final Fantasy VII Deep Dive, Part 3: How a "Rotting Pizza" Defined the Plight of Final Fantasy VII's World

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Final Fantasy VII Deep Dive, Part 4: Sephiroth Skewered Our Expectations for RPG Villains... and Our Girlfriend, Too

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Final Fantasy VII Deep Dive, Part 5: An RPG Gets Existential With Its Central Question: "Who Am I?"

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Final Fantasy VII Deep Dive, Part 6: Can Final Fantasy VII's Premise Pass Muster in a Modern Remake?

Final Fantasy VII gave us one of gaming's most iconic scenes.

When Final Fantasy VII was released back in 1997, it was such an outsized hit that it popularized an entire genre. It made console RPGs cool in a way they had never been up until that point. Now 20 years old, it continues to exercise a tremendous hold on the popular imagination, with the remake being one of the most anticipated games of the generation.

In an effort to better understand its timeless appeal, Jeremy Parish takes a long and hard look at Final Fantasy VII to figure out why exactly it still resonates with gamers after all these years.

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