Former Mass Effect Dev Says "Something Like 92%" of Players Couldn’t Hack It As Renegade

Former Mass Effect Dev Says "Something Like 92%" of Players Couldn’t Hack It As Renegade

The jig is up, the news is out.

Mass Effect gave players the choice to be varying degrees of good and evil, but not many seemed to have taken the latter path. According to a tweet from a former BioWare developer, the majority of players went Paragon over Renegade.

John Ebenger, who worked as a cinematic designer on both the Mass Effect and Dragon Age franchises up through Andromeda and Inquisition, responded to a tweet about players often choosing the nicer options in games. Seems like Mass Effect players tended to do the same.

While the overall trend seemed to go Paragon, some did at least still make Renegade choices, like the infamous option of punching the reporter.

It's not entirely unreasonable to think players would opt for the "good" choices more often than the bad. Writer and developer Chris Avellone told The Hollywood Reporter that evil paths traditionally offered unfavorable outcomes, so a "certain amount of conditioning occurred in players to choose the good path because they wanted to get the most content out of the game."

Of course, being a Renegade would mean doing heinous things in some parts of the Mass Effect series; especially when resolving the issue on Tuchanka with Mordin. That's not a question of good or evil, that's a question of whether you have a soul.

Still, it might be worth going back and doing a Renegade run anyways, seeing as a new Mass Effect is reportedly in the works. Meanwhile, down in Austin, several former BioWare developers are assembling at Archetype Entertainment to work on a new sci-fi RPG. It's already sounding fairly exciting. Maybe I'll make some more evil choices then.

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Eric Van Allen

News Editor

Eric is a writer and Texan. He's a former contributor to sites including Compete, Polygon, Waypoint, and the Washington Post. He loves competitive games, live music, and travel.

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