Mass Effect gave players the choice to be varying degrees of good and evil, but not many seemed to have taken the latter path. According to a tweet from a former BioWare developer, the majority of players went Paragon over Renegade.
John Ebenger, who worked as a cinematic designer on both the Mass Effect and Dragon Age franchises up through Andromeda and Inquisition, responded to a tweet about players often choosing the nicer options in games. Seems like Mass Effect players tended to do the same.
Yup. Something like 92% of Mass Effect players were Paragon.- John Ebenger (@EbengerJohn) February 19, 2020
And we put a lot of work in to the Renegade content too :( https://t.co/lywwx7n4Hy
While the overall trend seemed to go Paragon, some did at least still make Renegade choices, like the infamous option of punching the reporter.
It's not entirely unreasonable to think players would opt for the "good" choices more often than the bad. Writer and developer Chris Avellone told The Hollywood Reporter that evil paths traditionally offered unfavorable outcomes, so a "certain amount of conditioning occurred in players to choose the good path because they wanted to get the most content out of the game."
Of course, being a Renegade would mean doing heinous things in some parts of the Mass Effect series; especially when resolving the issue on Tuchanka with Mordin. That's not a question of good or evil, that's a question of whether you have a soul.
Still, it might be worth going back and doing a Renegade run anyways, seeing as a new Mass Effect is reportedly in the works. Meanwhile, down in Austin, several former BioWare developers are assembling at Archetype Entertainment to work on a new sci-fi RPG. It's already sounding fairly exciting. Maybe I'll make some more evil choices then.