Epic Games is taking a crack at Fortnite Battle Royale's weapon accuracy with what it calls a "limited time mode". According to the development team, the major problems are players pistol sniping from long ranges and the lack of differentiation in aiming between different ranges, meaning players don't have to use a variety of weapons.
"One of our favorite things about Fortnite Battle Royale is choosing how to engage another player - whether that's building cover and closing the gap, dropping from above, sneaking around, or just going in guns blazing. Unfortunately, it can be frustrating when those plans are disrupted by a shot that randomly misses your target," wrote Lead System Designer Eric Williamson in a blog post explaining the changes.
There will be two Shooting Tests planned, with the first aimed at tackling first-shot accuracy. Here are all the changes in the first Shooting Test, which will be rolled out to players for testing.
Weapons now have first-shot accuracy, indicated by a red glow on the reticle. This is applied when:
- Standing still
- Aiming (not hip-firing)
- Aim spread is at peak accuracy (Basically, if you haven't fired recently. It is different per weapon)
Headshot critical hits have been reduced
- Shotguns are now 150% damage (was 250%).
- All other weapons with headshot crits are now 200% damage (was 250%).
Damage fall-off has been introduced for some weapons
- Damage applies at 100% to a fixed range.
- Fall-off begins at different ranges (depending on the weapon), and decreases to 70% damage.
- Sniper Rifles, Rocket/Grenade Launchers, and Shotguns are unaffected.
Other balance adjustments
- Semi-Auto Sniper has had its damage increased to 75/78 (from 63/66).
- Scoped Assault Rifle has had its damage increased to 25/26 (from 23/24).
- +2 Base damage to all SMGs.
Epic Games is promising multiple tests until they find the damage model they're looking for. They'll also be gathering data and feedback from social media platforms and the community.