The New Mutants: Four Games that Changed Drastically During Development

The New Mutants: Four Games that Changed Drastically During Development

Things don't always go according to plan—especially when it comes to video games.

Jump to: Page 1 Page 2 Page 3 Page 4

Too Human | Silicon Knights | Xbox 360 | 2008

Too Human might have entered the world with a massive "THUD" when it launched for the Xbox 360, but this troubled creation had been in the works for years and years before that. Typically, when development of a game spans two console generations, you know something went wrong. Too Human spanned a total of THREE, meaning things couldn't possibly go wronger for this Silicon Knights game.

In May of 1999, Too Human was unveiled as a 3D RPG which boasted "no load times"—a pretty ambitious promise in an era beset with this issue. Arriving in the wake of world-disrupting RPGs like Final Fantasy VII, this first version of Too Human would span five discs and contain an impressive amount of pre-rendered cut scenes—which was the style at the time. Much of the information about the PlayStation version of Too Human has been lost to the decay of Ye Olde Internet, but we at least know Silicon Knights intended to tell a Blade Runner-inspired revenge story about a cyborg cop—clearly, very far from what the final version of the game would actually be. (And we at least have a single, cruddy YouTube video to prove it once existed.)

As Eternal Darkness slipped from the Nintendo 64 to the upcoming GameCube, Too Human moved to this platform as well. But outside of an appearance during a Space World 2000 sizzle reel, all that remains of the GameCube Too Human amounts to a handful of screenshots which indicate the game hadn't yet left its Blade Runner aspirations behind.

Silicon Knights was never known for their speediness, and the two games they produced during the GameCube era—Eternal Darkness and Metal Gear Solid: The Twin Snakes—kept them occupied for the console's entire lifespan. Too Human would later move to the Xbox 360, but missed its projected release date of Holiday '06 by roughly two years. By the time Too Human launched in 2008, Silicon Knights' founder Denis Dyack did much to poison the well by reacting to criticism of the game with fiery Internet tirades. And, ultimately, it was much ado about nothing: While Too Human's cyber-Norse aesthetic would make for a much more inspired choice than its previous form, the final version amounted to a mediocre-at-best dungeon slog.

Jump to: Page 1 Page 2 Page 3 Page 4

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. See our terms & conditions.

Read this next

Halo TV Series Gets Its Cortana and Sets a Release Window

We may yet see Halo on premium cable.

Hidden QR Code In Halo Infinite E3 Trailer Finally Found By Fan

It leads to an audio file from a very familiar voice.

The Best Resident Evil Games Ranked From Worst to Best

In this ranking of the best Resident Evil games, we decide which ones are Tyrant-grade and which ones are basic, brain-dead zombies.

Resident Evil 4 Cheats - Walking Glitch, Bottle Cap Unlocks and Money Cheats For Switch

There are a bunch of hidden cheats and Easter Eggs in Resident Evil 4. Here’s how to use them.

The 25 Best Xbox One Games

Our always rotating list of the best games on Microsoft's console, and its premium partner the Xbox One X.

What's Your Favorite Video Game Vehicle?

COMMUNITY QUESTION | Days Gone has drifted onto PS4 with its motorcycle steed, so let's talk about some other vehicles we love from games.


On 50 Cent: Blood on the Sand, The Surprisingly Excellent Third-Person Shooter That History Forgot

For 50 Cent: Blood on the Sand's 10th anniversary this year, we give it a long overdue reappraisal.

Final Fantasy 8 Was Always Good

Reexamining one of the most divisive games in the series on its 20th anniversary.

How Crash Team Racing Challenged Mario Kart and Made Naughty Dog What It Is Today

We look back on the kart racing hit with Naughty Dog's co-founders and Crash Team Racing's lead artist.

From Super Fan to Producer: An Insider's Perspective on Silent Hill

GUEST POST | A Silent Hill producer reflects on what drew him to the perennially haunted series, and what it was like to work on it during its troubled years.