Garry's Mod Creator Surprised by Rust's Success

Garry's Mod Creator Surprised by Rust's Success

The sandbox survival sim has already made 40% of what the team's previous project Garry's Mod made in nine years.

Speaking with our pals over at, Facepunch Studios head honcho and Garry's Mod creator Garry Newman has expressed some surprise at how many people have bought his company's new project -- even in its current Early Access form.

"We never, ever expected anything to dwarf GMod's success," Newman told "I did some rough maths this morning: in terms of profits, from sales and royalties, in a month Rust has made about 40 per cent of what GMod has made in about nine years. We can't really believe it."

Rust is the latest in the increasingly long line of sandbox survival sims popularized by titles like former Arma 2 mod DayZ and, prior to that, Minecraft and its numerous imitators. It distinguishes itself from its zombie-themed big rival by focusing more on simply surviving amid natural flora and fauna; though there are still currently zombies in the mix, Newman and the team is planning on removing them or at least replacing them with something else.

Rust maintains DayZ's interesting and infuriating not-quite-co-op, not-quite-true-PvP nature by allowing players to be absolute bastards to one another -- though Newman notes that most players find in order to survive more than a few minutes you'll eventually have to start working together with at least a few other players. You also have the ability to construct buildings and use them as shelter -- unlike Minecraft's block-based construction, however, Rust sees you working with prefabricated objects and sticking them together to create various types of structure.

The game is currently in Steam's Early Access program for $19.99. At the time of writing, it's the top-selling game on Steam and shows no signs of slowing down. Newman isn't concerned about DayZ standalone also running an Early Access program alongside his game, either; instead, he feels flattered that people are even making the comparison between the two games.

"We never exactly wanted people to not buy the game, as such," says Newman of his DayZ-style exhortation for players to not buy the game just yet. "At the same time, it serves as a warning -- if they buy it then it crashes we can say 'we told you so!' Still, it's surprising how many people did buy it."

If you'd like to add to that number, check the game out on Steam.

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