Ghost of Tsushima's Monochrome Filter Pays Homage to Classic Samurai Films

Ghost of Tsushima's Monochrome Filter Pays Homage to Classic Samurai Films

Sucker Punch goes for a throwback look.

Today's State of Play stream went in-depth on Ghost of Tsushima, the upcoming samurai game from Sucker Punch Productions. As shown on stream, Tsushima is heavily influenced by various works of samurai cinema; so much so that Sucker Punch is including a black-and-white, film grain cinema filter right from the outset.

During the State of Play, Sucker Punch confirmed that players will be able to use a black-and-white filter, laced with wind and film effects, from the beginning of the game onwards. It gives the already heavily samurai film-influenced game an added layer of Kurosawa, in an homage to the works that inspired the game.

Ghost of Tsushima will also have a Japanese audio track option for the voice acting available from the start as well, for the full imported samurai cinema experience. Sucker Punch Productions seems to be working towards making a very determined style of samurai action game, and I applaud the effort.

The State of Play stream divulged a lot of details about Ghost of Tsushima, from its exploration and combat to the way players can customize the protagonist, Jin. With only a few months left until launch, this info dump definitely helps contextualize what the game is going to be like at launch.

Originally set for June, Ghost of Tsushima moved to a July release date after The Last of Us Part 2 moved into June. It's promising a beautiful world you can explore at your own pace and duels that end in one quick draw of the blade.

Ghost of Tsushima arrives for PlayStation 4 on July 17.

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Eric Van Allen

News Editor

Eric is a writer and Texan. He's a former contributor to sites including Compete, Polygon, Waypoint, and the Washington Post. He loves competitive games, live music, and travel.

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