Ghost of Tsushima's load times are real quick, as I found out for myself booting up the game for the first time this morning. They're so quick in fact, that developer Sucker Punch actually opted to deliberately make them longer.
Sucker Punch's lead engineer programmer Adrian Bentley spoke to Kotaku just yesterday about the game's load times. In the interview, Bentley breaks down in great detail how the team at Sucker Punch's maximized memory space on the PS4 by compressing in-game assets for Ghost of Tsushima, among many, many other technical tricks.
But it turns out that, during development, Sucker Punch wasn't actually satisfied with the amount of time the loading screen is present for. Ghost of Tsushima gives players tips and helpful advice on loading screens in between dying and respawning, and while they're traveling between locations. Because the load times lasted for just a fraction of a second, Sucker Punch worried players wouldn't actually have time to read the onscreen advice, so they deliberately extended the loading times for the game.
It's a pretty incredible technical detail for a technically impressive game. I'd highly recommend reading the full interview with Bentley on Kotaku, which gives some fascinating insight that would probably be deemed too technical for your average interview.
Ghost of Tsushima is out now, Sucker Punch's first game since 2014's inFamous: First Light. It's an absolutely stunning game to look at, as my Twitter feed has been littered with impressive screenshots ever since embargo for the game lifted earlier this week.
If you're still wondering about picking up Sucker Punch's latest, you can check out Mike's complete Ghost of Tsushima review. Alternatively, if you're in the early hours of your samurai adventure, head over to our full Ghost of Tsushima walkthrough.