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Some Ghost Recon Breakpoint Microtransactions Pulled After Being Posted in "Error," According to Ubisoft

Ubisoft addresses the time savers and microtransactions in Ghost Recon Breakpoint.

This article first appeared on USgamer, a partner publication of VG247. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team.

Ghost Recon Breakpoint begins its full launch this evening, with all players able to access Ubisoft's latest Tom Clancy title. Ahead of launch though, Breakpoint has had a rough time defining itself between a contentious beta and the full scope of its microtransactions. The latter problem seems to be one that Ubisoft is keen to address, with community statement coming today on the official Ghost Recon forums.

In the post, Breakpoint developer Ubisoft Paris outlines the overall philosophy of the game, which involves not having any pay-to-win elements. The team wants players that wish to avoid microtransactions to feel like they're not being affected by that choice. This seems to conflict with the huge list of microtransactions, which include weapon blueprints, vehicles, and weapon attachments, which translate across to PVE and PVP play. The store also has cosmetic items and time savers, the latter of which Ubisoft says weren't meant to be live at launch.

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"We are aware that during the Early Access of Tom Clancy’s Ghost Recon Breakpoint on October 1st, some Time-Savers items (Skill Point bundles, XP Boosters, parts bundles for advanced weapon upgrades) were available for purchase for a few hours in our Store but this was not our intention and was an error on our behalf," says Ubisoft. "These items were designed as an optional way for players arriving later to the game (Post-Launch) to catch up with those who have been playing for longer and enjoy our co-op and challenging end-game experiences. These Time-Savers have since been removed from our Store for now."

Ubisoft says that it will be "monitoring the game's economy and balancing carefully" in the future. The studio also contends that Breakpoint is a live game like most of Ubisoft's releases these days, it will be tweaked and changed on a regular basis post-launch.

We're still diving into the game for a proper review, but in the meantime, you can check out our guides hub. If you want to know Ubisoft's own thoughts behind the latest Ghost Recon, you can take a gander at our interviews about the difference between Breakpoint and The Division 2, the studio's work-life balance, and the mission statement for Breakpoint as a whole.

We're still diving into the game for a proper review, but in the meantime, you can check out our guides hub. If you want to know Ubisoft's own thoughts behind the latest Ghost Recon, you can take a gander at our interviews about the difference between Breakpoint and The Division 2, the studio's work-life balance, and the mission statement for Breakpoint as a whole.

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