First Ghost Recon Breakpoint Trailer Shows What Happens When an Island Getaway Goes Horribly Wrong

First Ghost Recon Breakpoint Trailer Shows What Happens When an Island Getaway Goes Horribly Wrong

Ghost Recon: Breakpoint is here for real.

Ubisoft officially revealed Ghost Recon: Breakpoint today in an official livestream. Though details for Breakpoint have leaded ahead of the reveal, today showed the first extended gameplay trailer for Ubisoft's upcoming Ghost Recon title.

Ghost Recon: Breakpoint builds off the narrative established in the recent Ghost Recon: Wildlands update Operation Oracle. The game centers around the fictional Skell Tech corporation, which appeared in previous Ghost Recon Wildlands updates. Most notably the Splinter Cell Special Operation.

Breakpoint is set on Aurora Island, Skell Tech's private island headquarters. After the island mysteriously goes off the grid, Ghost Team is sent to investigate only to discover it has been taken over by a rogue special-ops team called The Wolves.

Based on the gameplay footage, there's a heavy focus on survival gameplay. Damage can impact how the player's characters play and act, and damage can get so bad that player characters may be unable to lift their guns.

Ubisoft says the Wolves are equal to Ghost Team in skill and training, suggesting the enemies could be tougher in Breakpoint than your average criminals. Other elements like stealth and co-op teamwork also return. Character progression will also carry over across the whole game, so you'll be playing the same character across story, PvP, PvE, and online. And yes, PvP will be available at launch.

We have an extended Ghost Recon: Breakpoint preview that you can check out right now. We were impressed with the gameplay refinements Ubisoft makes, while keeping the improvements added with Ghost Recon Wildlands.

Ghost Recon: Breakpoint is coming to PS4, Xbox One, and PC on October 4 and will finish out the Ghost Recon series on this current-gen.

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Matt Kim

News Editor

Matt Kim is a former freelance writer who's covered video games and digital media. He likes video games as spectacle and is easily distracted by bright lights or clever bits of dialogue. He also once wrote about personal finance, but that's neither here nor there.

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