Ghost Story, Once BioShock's Irrational Games, Is Working on an "Immersive Sci-Fi" Title

Ghost Story, Once BioShock's Irrational Games, Is Working on an "Immersive Sci-Fi" Title

A new job listing hints at the nature of Ken Levine's next "outrageous and ridiculous" title.

About a year after the release of BioShock Infinite, director Ken Levine announced that he was "winding down Irrational Games as you know it" to transition to running a smaller team within Take-Two. A few years later in 2017, Levine revealed his studio's new name, Ghost Story Games. Over the years we've heard little about Ghost Story's first release, but thanks to a job listing we now know a decent amount about its genre and how far along in development it is.

GameSpot took note of a senior producer opening on the Ghost Story team yesterday, and the details on the position say a lot about what Levine and company are working on. Ghost Story's unannounced title is described as "a new immersive sci-fi game with RPG elements" and "a massively creative project in the immersive sim genre." The listing also says that a "passion for narrative first-person shooters" is a plus.

With all that info, it seems Ghost Story won't be straying all that far from Irrational's lineage of first-person immersive sims. The job listing even asks that applicants "please have played or at least be familiar with [Irrational's] legacy games System Shock 2, BioShock, and BioShock Infinite." Also linked on the application page is a video of Ken Levine's GDC 2014 talk where he outlines a concept he likens to "narrative Lego," an idea that still informs Ghost Story's project "on a high level."

According to the listing, Ghost Story hasn't formally announced any details on its project yet because it's "still in later stages of production."

Earlier this year at Gamelab Live, Levine did open up a bit more about what Ghost Story is working on and shot down the idea of his return to the BioShock series. "I think I sort of said what I wanted to say about it," Levine said of BioShock. As for Ghost Story, Levine teases that the team's project has "some weird shit in it" and that aiming for "outrageous and ridiculous" ideas is central to its design:

If you don't go to the outrageous and ridiculous, you never know where that boundary is... that means you've got to go into the office sometimes, tell people things, and they're going to look at you like you're insane, and then you sort of bring it back to something that you can actually accomplish.

As for the future of BioShock, Take-Two announced a new title in the series late last year. It's being worked on by Cloud Chamber, a new studio formed with offices in Novato, California and Montréal, Québec. Kelly Gilmore, formerly of Civilization developers Firaxis, is studio head at Cloud Chamber. At the time of the announcement, Take-Two said it expects Cloud Chamber to spend "the next several years" on the new BioShock's development.

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Mathew Olson

Reporter

Mathew Olson is a writer formerly of Digg, where he blogged and reported about all things under the umbrella of internet culture (including games, of course). He lives in New York, grew up under rain clouds and the influence of numerous games studios in the Pacific Northwest, and will talk your ear off about Half-Life mods, Talking Heads or Twin Peaks if you let him.

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