Ghostrunner Slides, Dashes, and Leaps Toward an October Launch

Ghostrunner Slides, Dashes, and Leaps Toward an October Launch

The very speedrun-friendly first-person action title is just a few weeks from launch.

First-person platforming has come a long, long way from the days of dicey sprints across platforms in Doom and clumsy box-hopping in Half-Life. Case in point: Ghostrunner, the upcoming title from developers One More Level, 3D Realms, and Slipgate Ironworks, is all about precise, lightning-fast movement and swift katana slicing. The whole game is built around the concept, and you'll be able to play the entire thing soon.

Publishers All In! Games and 505 Games have announced that Ghostrunner will launch for PC, PlayStation 4, and Xbox One on October 27. Pre-order pages aren't live just yet, but putting your money down early when they are will net you a couple of exclusive skins for your cyber katana.

Ghostrunner's director Radosław Ratusznik recently walked USgamer through an extended look at the cyberpunk first-person action game, showing off some advanced challenges and dishing on the game's pre-release popularity with speedrunners along the way. A small public demo released earlier this summer was quickly analyzed and mastered by a handful of top speedrunners, including Titanfall 2 record-holder Bryonato.

"They even showed us how to skip some parts which we thought were unskippable, to be honest," said Ratusznik. While Ghostrunner will occasionally slow things down along the way to teach new mechanics and tell its cyberpunk mystery story, it seems like there won't be too much gating players from rushing through its challenging (and mercifully quick to retry) platforming and combat arenas.

Ghostrunner is also one of a handful of titles releasing this fall which—like another big Polish-developed cyberpunk title—will support ray tracing on PC for Nvidia's RTX cards. Digital Foundry took a look at Ghostrunner's RTX implementation when the public demo was released, and based on the timing here alone, it'll probably be the first game many PC builders boot up with their new RTX 30 Series GPUs.

That's a neat graphical bonus that console players won't be seeing at launch. So far, Ghostrunner's developers and publishers haven't pinned down any plans for upgraded versions on either the PS5 or Xbox Series X.

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Mathew Olson


Mathew Olson is a writer formerly of Digg, where he blogged and reported about all things under the umbrella of internet culture (including games, of course). He lives in New York, grew up under rain clouds and the influence of numerous games studios in the Pacific Northwest, and will talk your ear off about Half-Life mods, Talking Heads or Twin Peaks if you let him.

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