
God of War Director Originally Pitched One-Shot Camera Idea for Tomb Raider
Madness ... or ambition?
God of War PS4 utilizes an impressive technique previously unseen in 3D games: A "one shot" camera. God of War contains no cuts, no fades, no loading screens. It's just one continuous shot from start to finish. It's a hard technique to pull off in movies, let alone video games. God of War Director Cory Barlog pulled it off for Kratos' new adventure, though he originally wanted to see it done in a Tomb Raider game.
"I wanted to do this [the one-shot camera technique] and I had pitched it to Crystal Dynamics when I was there working on Tomb Raider and everyone was like, 'that’s crazy, we don't want to do that'," Barlog tells The Daily Star in an interview published today. "And, my reaction was like, 'yeah, you know, I don't know if this is the best place for me anyway'. I was already starting to talk to people about new roles at Sony and then I think I realised this [God of War] is the one I can do it on."

Barlog and God of War's Director of Cinematography, Dori Arazi, pulled it off with support from Sony. "I guess, for me, there was just a lot more creative support and faith with Sony," Barlog says. "Like they’d say, you’ve got a crazy idea, we’re going to support you, regardless of how much of a leap off of a cliff it is."
God of War comes to PlayStation 4 on April 20 and you can read our thoughts in our God of War review. Barlog is passionate about the game on all fronts: He won't even implement a photo mode until he can think of a cool way to do it. Read Kat's hands-on impressions of God of War to get an idea of its storytelling, cinematics, and general gameplay (can't forget that, right?).
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