God of War Director Originally Pitched One-Shot Camera Idea for Tomb Raider

God of War Director Originally Pitched One-Shot Camera Idea for Tomb Raider

Madness ... or ambition?

God of War PS4 utilizes an impressive technique previously unseen in 3D games: A "one shot" camera. God of War contains no cuts, no fades, no loading screens. It's just one continuous shot from start to finish. It's a hard technique to pull off in movies, let alone video games. God of War Director Cory Barlog pulled it off for Kratos' new adventure, though he originally wanted to see it done in a Tomb Raider game.

"I wanted to do this [the one-shot camera technique] and I had pitched it to Crystal Dynamics when I was there working on Tomb Raider and everyone was like, 'that’s crazy, we don't want to do that'," Barlog tells The Daily Star in an interview published today. "And, my reaction was like, 'yeah, you know, I don't know if this is the best place for me anyway'. I was already starting to talk to people about new roles at Sony and then I think I realised this [God of War] is the one I can do it on."

No stopping. No slowing down. Real warriors don't even take bathroom breaks.

Barlog and God of War's Director of Cinematography, Dori Arazi, pulled it off with support from Sony. "I guess, for me, there was just a lot more creative support and faith with Sony," Barlog says. "Like they’d say, you’ve got a crazy idea, we’re going to support you, regardless of how much of a leap off of a cliff it is."

God of War comes to PlayStation 4 on April 20 and you can read our thoughts in our God of War review. Barlog is passionate about the game on all fronts: He won't even implement a photo mode until he can think of a cool way to do it. Read Kat's hands-on impressions of God of War to get an idea of its storytelling, cinematics, and general gameplay (can't forget that, right?).

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. See our terms & conditions.

Nadia Oxford

Staff Writer

Nadia has been writing about games for so long, only the wind and the rain (or the digital facsimiles thereof) remember her true name. She's written for Nerve, About.com, Gamepro, IGN, 1UP, PlayStation Official Magazine, and other sites and magazines that sling words about video games. She co-hosts the Axe of the Blood God podcast, where she mostly screams about Dragon Quest.

Related articles

PlayStation Overhauls Its Phone App Ahead of PS5 Launch

The PlayStation App is getting a new look and some new features.

AMD's New 6000 Series Graphics Cards Are Putting Pressure on Nvidia

It looked like Nvidia was pulling far ahead with GPUs. Now, it might be neck-and-neck.

Apex Legends Season 7 Features a Floating City and the Battle Royale's First Vehicle

A new map and a new way to get around are coming to the Apex Games.

Halo Infinite's Creative Director Has Left the Project

Chris Lee is the second director to leave Halo Infinite's development over the last two years.

You may also like

Hyrule Warriors: Age of Calamity's First Chapter Is Available Now in an eShop Demo

Transfer your save when the full game comes out! You can't lose, hero.

Romantic RPG Haven Will Launch This December

Set a date for this couple's journey into the unknown.

Bugsnax Will Be Free on PS5 at Launch Through PS Plus

If Astro's Playroom isn't up your alley, how about a trip to Snaktooth Island?

No More Heroes 1 and 2 Are Out Now for Nintendo Switch

Travis Touchdown is really making himself at home on Nintendo's latest device.