God of War came out of 2018 with slew of Game of the Year nominations and awards. Surprisingly, it was release by Sony Interactive Entertainment as a single, complete experience. Players got the main campaign and additional hardcore challenges, while further updates only added new features like Photo Mode and New Game Plus. God of War never received downloadable gameplay content, like Sony's other success, Marvel's Spider-Man.
According to God of War director Cory Barlog, that's because what he was planning would've been too big for simple DLC.
"It would end up being its own thing. Rightfully so, everybody had said to me, 'Dude, this is crazy. This isn't DLC, it's a little too big,'" Barlog said on the GameOverGreggy Show.
Barlog added that the plan he did have would've been "too ambitious" and potentially enough to become a standalone game. He compared his concept to The Last of Us: Left Behind or Uncharted: The Lost Legacy, both planned DLC for Naughty Dog's titles that were eventually blown out into full releases.
Instead, God of War stood out for being a complete release. No downloadable content, no further story, no future addons. What you see is what you get. It's weird that's a novel concept. Sony Santa Monica will likely roll right into a sequel for God of War, dealing more with Kratos, Atreus, and the Norse Gods who want them dead.