God of War Photo Mode Shows Kratos can be Happy, Even if His Smile is Horrifying

God of War Photo Mode Shows Kratos can be Happy, Even if His Smile is Horrifying

Never has a man's smile been so physically pained.

God of War is a very pretty game, and a pretty game deserves a photo mode. God of War director Cory Barlog previously stated he wouldn't implement a photo mode until he thought of something "cool," and going by the photo mode preview he showed off last night, something cool is indeed on its way.

Barlog previewed God of War's upcoming photo mode during a livestream celebrating the launch of the game. You can snap vanilla pictures, but there's also a host of features and filters you can fiddle around with. God of War's photo mode (which is coming sometime in a post-launch update) seems impressively robust: You can toggle light levels and apply Instagram-style filters to your shots (Ten bucks to the first person who makes a photo journal of Kratos' Excellent Millennial Journey). You can even take characters out of snapshots. Don't like Atreus? Make him an Orwellian un-person in mere seconds. No memory hole required.

You can also set up actual family portraits by manipulating characters' facial expressions. On one hand, this is a nice option because I doubt Kratos has the necessary patience to schedule and show up for a Wal-Mart portrait session. On the other hand, Kratos' strained smile is something nobody should see, ever.

That seagull is going to go directly home and call its therapist.

Maybe that's a little mean. I shouldn't dump on Kratos' effort to look a bit friendlier, no matter how cringe-inducing that effort is. Anyway, photo mode isn't here just yet; your mission is to focus on getting through this game alive. We can help you with our hints, tips, and guides for God of War, including our guide on finding each of God of War's Idunn Apples and our guide outlining the locations of God of War's Horns of Blood Mead.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. See our terms & conditions.

Nadia Oxford

Staff Writer

Nadia has been writing about games for so long, only the wind and the rain (or the digital facsimiles thereof) remember her true name. She's written for Nerve, About.com, Gamepro, IGN, 1UP, PlayStation Official Magazine, and other sites and magazines that sling words about video games. She co-hosts the Axe of the Blood God podcast, where she mostly screams about Dragon Quest.

Related articles

Stardew Valley Just Got Beaches, Fish Tanks, Swimming Ducks, and a Whole Lot More

Nearly five years on, Eric "ConcernedApe" Barone just pushed what he says is Stardew's "biggest update yet."

Alien: Isolation Is Free on Epic and Just As Good as It Was in 2014

Get the motion tracker and don't go in the vents.

Shigeru Miyamoto Expresses Confidence in the Younger Generation of Nintendo

The legendary creator says the spirit will stay alive.

You may also like

Press Start to Continue

A look back on what we tried to accomplish at USgamer, and the work still to be done.

Mat's Farewell | The Truth Has Not Vanished Into Darkness

This isn't the real ending, is it? Can't be.