No, That Godfall Footage Wasn't in Unreal Engine 5

No, That Godfall Footage Wasn't in Unreal Engine 5

Remember, Epic isn't putting that tech into preview until next year.

Godfall, the "looter-slasher" coming from Counterplay Games and Gearbox Publishing later this year, just had a PC gameplay reveal shown on 2020's PC Gaming Show. The in-engine footage was shiny and new, but there was one problem: it was incorrectly identified as being built using Unreal Engine 5.

Shortly after the new video premiered on the livestream, Counterplay and show hosts PC Gamer were quick to correct the error. "CORRECTION - Godfall is not an Unreal Engine 5 project," reads a tweet from PC Gamer. "We regret the error." Also on Twitter, the official Godfall account clarified that the project is still being built using Unreal Engine 4.

This lines up with all the details we've heard so far about Godfall and Epic's new engine tech. Godfall is slated for release in late 2020, seemingly aiming to come out at or near the launch of the PlayStation 5. While Unreal Engine 5 was revealed with a tech demo designed for PS5, it'll be a while before we see any next-gen games using it. Epic is planning to put the engine out to developers in preview come early 2021, with a full launch planned for later that year.

So, Epic aside, any developers that are working on Unreal Engine 5 projects don't have access just yet. Microsoft recently announced that Ninja Theory will use Unreal Engine 5 for Senua's Saga: Hellblade 2, but Epic confirmed to USG that the developer can expect to work with the new engine branch next year.

Still, this footage of Godfall in-action shows off just how little the number on the engine matters at the moment. It's a third-person action RPG with gleaming armor and big, fantastical environments. All the ways it might impress you visually have as much to do with art direction as they do with the tech underneath. So, if you're at all into what Godfall is showing us, there's little point in getting hung up on the engine it's using.

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Mathew Olson


Mathew Olson is a writer formerly of Digg, where he blogged and reported about all things under the umbrella of internet culture (including games, of course). He lives in New York, grew up under rain clouds and the influence of numerous games studios in the Pacific Northwest, and will talk your ear off about Half-Life mods, Talking Heads or Twin Peaks if you let him.

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