GTA 5 Sales Figures Get Even More Ridiculous

GTA 5 Sales Figures Get Even More Ridiculous

Take Two and Rockstar are riding high on a fancy car full of cash.

Grand Theft Auto V has sold 95 million copies to date, which is some kind of crazy. Rockstar's car-jacking sandbox game is approaching its fifth birthday, and it shows no signs of applying the brakes.

The news was the highlight of Take Two's financial earnings call yesterday. The "95 million copies sold" milestone applies to Take Two's fiscal year ending March 31, 2018. In February, the publisher reported it shipped 90 million copies of Grand Theft Auto V as of its previous financial quarter.

I'd say "Take Two's future is bright," but given GTA 5's city setting, the future's got more of a dim florescent glow to it.

"Grand Theft Auto V is now sold in 95 million units worldwide, reflecting its status as the highest rating title of the current console generation and the must have game for purchasers of Play Station 4 and Xbox One," Take Two CEO Strauss Zelnick said during the call.

One reason Grand Theft Auto V continues to be extremely successful is because the game is necessary to play Grand Theft Auto Online, a robust online world Rockstar updates frequently with new missions, new cars, and new reasons to keep on smashing and grabbing. In fact, Rockstar and Take Two released a new Grand Theft Auto V SKU just last month: Grand Theft Auto V: Premium Online Edition for PlayStation 4, Xbox One and PC. It includes the vanilla Grand Theft Auto V story-based experience (all upgrades and DLC included) in addition to a bunch of properties and cash meant to get Grand Theft Auto Online players started on the right foot (so they can quickly switch to the wrong foot by making trouble as soon as possible).

Even criminals have a code of honor regarding new fish, which is why we're driven to help you out. Read our tips and guides for Grand Theft Auto Online and Grand Theft Auto V.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. See our terms & conditions.

Nadia Oxford

Staff Writer

Nadia has been writing about games for so long, only the wind and the rain (or the digital facsimiles thereof) remember her true name. She's written for Nerve, About.com, Gamepro, IGN, 1UP, PlayStation Official Magazine, and other sites and magazines that sling words about video games. She co-hosts the Axe of the Blood God podcast, where she mostly screams about Dragon Quest.

Related articles

The Leads of Red Dead Redemption 2 Would Like You to Know They're Not "Voice Actors"

The people behind Dutch, Arthur, and other game stars want to set something straight.

Activision Blizzard Moves Away From Twitch, Partners With YouTube Gaming

The Overwatch League and more will stream exclusively with Google.

You've Only Got a Few Days Left to Attend Your Own Funeral in Destiny 2

Maybe put on a nice set of armor before you go.

Fortnite's Getting a New Physics System Starting Next Month

Ahead of the next season, Chaos is coming to Fortnite.

You may also like

What Underused Setting Would be Amazing in a Video Game?

COMMUNITY QUESTION | South Asia? Toronto? We want to hear from you which underused setting would be great for a video game.

Temtem Can Be "Better Than Pokemon" Because It's Not Pokemon

There's a wonderful freedom in being the new kid on the block.

What Next-Gen Features Do Gamers Actually Want?

THIS WEEK IN BUSINESS | Microsoft and Sony have already revealed some of their new consoles' key features, but which actually matter to the target audience?