Consoles You've Never Heard of: Amstrad GX4000

On the 25th anniversary of its disastrous European launch, Jaz takes a look back at the ill-fated British console, the Amstrad GX4000.

Analysis by Jaz Rignall, .

A quarter century ago over in Europe, consoles were beginning to take off in a big way. That might sound odd to Americans, who'd had a booming console market dominated by Nintendo since the mid-80's, but over the pond, the gaming business was a completely different beast.

There, the ZX Spectrum, Commodore 64, and, to a certain extent, the Amstrad CPC home micro computers had ruled the roost during the same time period. But as gamers looked to upgrade their systems to something new and more powerful, they began to turn to consoles as an option.

Amstrad GX4000

There were other, newer home micro choices in the form of the Commodore Amiga, and the Atari ST, but they were quite expensive to buy, and while both machines were moderately successful, they didn't quite fly off the shelves in the same way that the prior generation of home computers had done. With consoles like the Nintendo Entertainment System, upcoming Super NES, and Sega's Mega Drive (aka the Genesis) creating a huge buzz in the gaming press, and the option to import a hot new console from Japan such as the PC Engine providing a more cost-effective route into new-generation gaming than buying an expensive computer, consoles began to garner a fast-growing share of the gaming market.

The GX4000 controller seemed inspired by the NES controller. However, in practice it was very stiff to use, felt cheap, and the buttons creaked horribly.

Amstrad was a big home micro producer at the time, and owned the rights to the ZX Spectrum line of computers. However, it was faced with a dilemma. The company didn't have a 16-bit home micro to compete with the likes of the Amiga and Atari ST, and with sales of its 8-bit computers swiftly dwindling, Amstrad decided to make a rash move and jump into the console market.

However, the solution to its problems was not ideal. The GX4000 console certainly looked the part – it had controllers that looked almost identical to the ones on the NES, and the machine itself seemed very crisp and neat thanks to its stylish white and grey box. However, what was most important was its internals, and there the machine was distinctly lacking.

What Amstrad did was create a system based on its CPC line of 8-bit computers so that it would be compatible with software produced for that machine. A laudable concept in principle, since users would essentially have access to hundreds of video games produced for those computers… except that all CPC software came on cassette, and there was no cassette drive or port on the GX4000. Instead, the idea was that software developers would convert their cassette games and put them onto cartridge in typical console style. That sounds like a good idea, except that those games cost around ten to fifteen dollars on cassette, and would cost upwards of forty bucks on cartridge - for basically the same game.

Robocop 2 was one of GX4000's better games, but it was basically the same as the 8-bit home computer cassette version that cost a quarter of the price of the cartridge version.

The other major strike against the machine was that CPC technology was seriously outdated at this point. Based on an 8-bit Zilog Z80 4 Mhz chip, the GX4000 was capable of producing a 160x200 pixel, 16-color display in mode 0, and a 320x200, four-color display in mode 1. In other words, it really wasn't very good compared to the then cutting-edge Mega Drive, which also had an 8-bit Zilog Z80 chip – but that was used to control sound and provide backwards-compatibility for Sega Master System games. Its main chip was a 16/32-bit Motorola 68000 CPU that ran at 7.6 MHz, and it was capable of displaying 80 colors in 320x240. The GX4000 just couldn't compete with that.

Burnin' Rubber was the pack-in game for the GX4000. It was no Super Mario Brothers...

Undaunted by this, Amstrad launched the system anyway, producing an initial run of 15,000 machines that hit retail in Britain, France, Spain and Italy at the beginning of September 1990, with a price tag of around $150. The system had one pack-in game, and while many games were announced by software companies thinking that if the machine did take off, they'd make some easy money converting their old cassette games to cartridge, only a couple of games accompanied the machine at launch.

The problem was that companies had made a big proviso in their agreement to make games - the GX4000 needed to be a success for them to convert their games to cartridge, but that created a classic chicken and egg situation. The machine wasn't going to be a success if there were no games available for it, and nobody was going to make any games for it unless it was a success. Worse still, Gamers quickly realized that if they really wanted to play Amstrad CPC games, they could pick up a second hand computer for very little money, and buy all the best games available for it for next to nothing, since at that time many Amstrad users were selling their game collections to fund either a shiny new Japanese console, or an Amiga or Atari ST.

Because of that, the system simply didn't sell. During the Christmas period in 1990, when Amstrad expected to produce a second run of systems to keep up with demand, the machine languished at retail. Price cuts quickly followed in the New Year, but even that didn't help shift units. Retailers began to panic, and sold the machine for as little as $30, but with companies canceling their plans to make GX4000 games left, right and center, they could barely give the machines away.

In the end, just 27 games were produced for the GX4000, many of which were produced in their hundreds, rather than thousands, and a second run of systems never happened. These days, the system is largely forgotten in Europe – although it has become a bit of a rarity that is prized by hardcore system collectors – and it's pretty much completely unknown in the US. But I thought it was worth telling its cautionary tale on its 25th anniversary as proof that it's never a good idea to try to swindle gamers with old, out-dated technology in a new box.

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Comments 29

  • Avatar for sean697 #1 sean697 2 years ago
    So would you say this roughly equivalent in power to the SMS?
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  • Avatar for Daikaiju #2 Daikaiju 2 years ago
    Overall shell and controller reminds me of the Japanese PC Engine aka Turbo-Graphix 16.
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  • Avatar for un #3 un 2 years ago
    My after school job in 1990 was working in a Comet (similar to a Best Buy), we had a stack of these things, none of which were sold in the year that I worked there. By comparison we did a brisk trade in Master Systems and then Mega Drives (aka Genesis). IIRC they featured in several managers special sales, to no avail.
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  • Avatar for siamesegiant #4 siamesegiant 2 years ago
    @sean697 My family had the Amstrad CPC when I was a kid, and if this was roughly equivalent to that then no, it would've fallen short of that even. The Amstrad had a lot of great games, but you wouldn't have wanted to pay £40 for them when you could get most of them for £3 on cassette. People thought this was complete junk even at the time, whereas I had friends who had SMSs and I remember being pretty impressed with them.
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  • Avatar for Jaz_Rignall #5 Jaz_Rignall 2 years ago
    @sean697 Yeah - I'd say it'd probably be on par with an SMS. Same internals, and similar types of resolution.
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  • Avatar for SatelliteOfLove #6 SatelliteOfLove 2 years ago

    Man, that's either chutzpah or an immaculately designed screw-up.
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  • Avatar for Aleryn #7 Aleryn 2 years ago
    Sad. That's a very cute little system, especially for the time.
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  • Avatar for VotesForCows #8 VotesForCows 2 years ago
    Completely forgot about this. Saw one in a shop and really wanted it. My dad pointed me towards a megadrive instead. Good parenting!
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  • Avatar for Bander #9 Bander 2 years ago
    @sean697 I remember thinking that the GX400 had to be more powerful than the Master System, as the screenshots on the back of the SMS Fire and Forget II box looked much better than how the SMS game inside appeared, and I had no knowledge of the game being on any formats other than SMS and GX4000. That, and the GX4000 was newer and slightly more expensive, so it had to be better in some way, right?

    But I've looked up the game on GX4000 on YouTube just now and it looks worse than the SMS version I played, quite a lot worse. I'm guessing the misleading screenshots came from a version I didn't know about, maybe the Amiga one. The GX4000 may not even have been able to match the SMS at scrolling and sprite handling.
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  • Avatar for elchivo83 #10 elchivo83 2 years ago
    This was my first console or computer or anything. My parents got it for us for Christmas, probably '92 or '93 when we couldn't afford a SNES. Obviously it was long since dead by then and no doubt cost next to nothing. If we wanted to buy games we had to send away for them directly from Amstrad I believe. I knew it wasn't up to much, but as a 9 year old who was desperate for any kind of games, I still played the crap out of it and enjoyed some of the games. It had a great version of Pang, and the aforementioned Robocop was good, as well as Batman. It had Switchblade too, which was a really interesting platformer for the time. We did get a SNES finally a year or so later, and once that happened, I never touched it again, but I'll always have a fondness for it, seeing as how it was my first.
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  • Avatar for INSOMANiAC #11 INSOMANiAC 2 years ago
    I remember when these were released and seeing the ads in Mean Machines. I wanted one badly, but then, I wanted everything badly, not unlike now even at 36 years old.
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  • Avatar for Thad #12 Thad 2 years ago
    Nice piece. Always fascinating to hear about little pieces of gaming history I wasn't aware of before.
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  • Avatar for yuberus #13 yuberus 2 years ago
    I'm really fascinated by these little blips that came out in other parts of the world than my own - this, the VC4000, the Speccy, the A'Can, etc. this was a really cool article to read!
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  • Avatar for theemondowray #14 theemondowray 2 years ago
    Lovely article Julian, a wonderful piece of nostalgia for me. Though we had the version built into the CPC. I can remember playing Robocop on it, Christmas Eve, right up until 12.00 midnight and then begging my parents to let me open my presents...a shiny new Super Famicom (partially your fault Julian!) and I never touched the Amstrad again.
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  • Avatar for Hummy #15 Hummy 2 years ago
    Until I saw the picture accompanying this article, I'd completely erased from my mind that I used to own this. My parents having no idea about computer games and my Dad being the cheap-skate that he continues to be picked one of these up for next to nothing. It came with Burnin' Rubber which wasn't bad but it was impossible to find any other games for (remember that this was before the Internet became common place).
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  • Avatar for bigbramble #16 bigbramble 2 years ago
    I have had a couple of these when I used to collect systems. The games are incredibly hard to get hold of and frankly not good enough to bother with anyway. I believe the only ones I managed to obtain were Burnin' rubber and switchblade.
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  • Avatar for jacksontail #17 jacksontail A year ago
    ohh Man, that's either chutzpah or an immaculately designed screw-up
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