The narrative roguelike Hades is aiming for a full v1.0 launch this year, with a Nintendo Switch version alongside it. One of the main features for maintaining progression across platforms won't be making the launch date, though.
Developer Supergiant Games announced today that cross-saves between Nintendo Switch and PC won't be in the launch version of Hades. According to the studio, it encountered some setbacks while testing the feature, and chose to back the feature up to an update later in the year so it wouldn't affect the planned v1.0 launch this fall.
In a follow-up, Supergiant confirms that the game has multiple save slots, and cross-saves "should handle conflict resolution," like determining which save you want to hold onto, though they're still sorting out the details.
Supergiant Games, the studio behind Bastion, Transistor, and Pyre, has had a long journey with Hades. Launching as a flagship exclusive for the Epic Games Store, development has continued throughout its Early Access period, adding more weapons, bosses, and challenges. It's also still a Supergiant game, which means it's got a narrative flair, with style and music to accompany the action. An update earlier this year added more voice lines than "pretty much all" of Bastion, according to developer Greg Kasavin.
With its v1.0 launch, Hades lines up to not only finally makes it way to a console, but add a "true ending" to the run-based game. The lack of cross-save at launch might mean some, including myself, will probably keep playing it on PC for the time being, if only to make that true ending run a little easier.
When it eventually does add cross-save later though, I'm definitely intrigued in taking my Hades progression on the go. Supergiant's roguelike has managed to be both a solid addition to their stable and a standout roguelike in a sea of them, so if v1.0 can stick the landing, it might still be worth double-dipping. Expect the launch of Hades' v1.0 sometime this fall.