Half-Life: Alyx Is Really, Truly Coming out in Just Over a Month

Half-Life: Alyx Is Really, Truly Coming out in Just Over a Month

Your virtual reality trip to City 17 is just around the corner.

In November, fans of the Half-Life series were shocked to hear that Valve would be releasing a VR exclusive follow-up in the series in 2020. Given Valve's history of delays, many were skeptical that it would make Valve's targeted March release window, but it looks like Half-Life: Alyx is set to arrive right on time: it now has an official release date of March 23, 2020.

The date was announced via Twitter, a platform Valve has taken to with more gusto since the reveal of Half-Life: Alyx. Along with the release date we get some nice promotional art showing Alyx Vance framed by the ruins of a Combine barrier wall, collapsed just-so to form a lambda-shaped archway.

In a Reddit AMA last month, Valve said it was "confident" that Half-Life: Alyx would be ready for a March release, joking that it built typical "the Valve Time" delay into its development cycle before the game was announced.

Still, given that we haven't seen much of the game since its reveal trailer was released, it's natural that people wondered if the date might slip. Half-Life: Alyx was supposed to be featured at The Game Awards 2019, but Valve announced that it was cancelling its appearance at the last minute. That said, we have seen a bit of Half-Life: Alyx in-action thanks to a video from Tested of the game being tried with all its compatible SteamVR headset and controller configurations.

From now until March 23, all the older Half-Life games are free-to-play on Steam. For more on Half-Life: Alyx, check out our guide to which new and returning characters have been confirmed for the game, a run-down of the hardware you'll need to play it, and our list of the five biggest questions we think it needs to answer.

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Mathew Olson

Reporter

Mathew Olson is a writer formerly of Digg, where he blogged and reported about all things under the umbrella of internet culture (including games, of course). He lives in New York, grew up under rain clouds and the influence of numerous games studios in the Pacific Northwest, and will talk your ear off about Half-Life mods, Talking Heads or Twin Peaks if you let him.

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