Halo 5 Looks Stunning Streaming at 60fps on Project xCloud, Gears 4 Less So

Halo 5 Looks Stunning Streaming at 60fps on Project xCloud, Gears 4 Less So

We see what its like to play Halo 5 on a smartphone with Microsoft's new streaming tech.

Streaming might be the future of gaming, but a number of companies at E3 2019 are trying to convince us that it's actually the present. Google Stadia, Bethesda's new Orion, and Microsoft's Project xCloud are all showing off their services this year. These are iterative efforts, builtd on the game streaming services of days past, like the defunct OnLive or PlayStation now, which continues to putter around in the background.

I remain skeptical about streaming. There are certainly games where I think it would work well, like RPGs or strategy titles. I enjoyed streaming the occasional PS4 game to my Vita back in the day. But the infrastructure isn't there across North America to support game streaming as the only option. And even with my robust connection, there are YouTube videos that hitch, buffer, and simply stop day-to-day. Google's own Stadia announcement stream kept dropping into low resolution while I was watching it.

During an Xbox showcase at E3 2019, I had the chance to try out Project xCloud, Microsoft's Xbox One streaming service. Like Google, Microsoft has existing streaming expertise via its Azure cloud services. Drawing on that, I admit that the Project xCloud demo actually impressed me.

Trying out Microsoft's new Project xCloud streaming service | Photo by Mike Williams

At a small demo kiosk, Microsoft showed off four games on smartphones with tethered Xbox One controllers: Gears of War 4, Hellblade, Forza Horizon 4, and Halo 5: Guardians. I tried two of the titles, which I thought would give me a good spread of what xCloud could do.

Gears of War 4 was probably the roughest demo. It works, with low noticeable latency. Avid Gears fans might feel extra frames of lag, but for me, it worked great. The issue was one of frame rate; the Horde mode was playable, and Microsoft had the 30 fps version running on my demo unit. Any time there were frame dips, it was hard to tell if that was the game natively, or an xCloud issue. The second was I did notice the occasional artifacts, especially in the darker parts of the stream.

In contrast, Halo 5: Guardians was stunning. It was running at a smooth 60fps, and it was crisp and clear to my eyes. I didn't see much in the way of artifacts either. Honestly, seeing Halo at a rock solid 60fps on a phone is damned impressive, and it's smart for Microsoft to put that front-and-center.

I do have questions though. The demo units had Android smartphones attached to controllers, but Microsoft has yet to say anything about a physical peripheral that consumers can purchase that will do the same. And while Halo 5: Guardians on xCloud might be running on an Xbox One X?—we didn't get to see the systems running these games?—I do wonder how the streaming service will fare for those with an original Xbox One or Xbox One S. There also few details on whether the home console streaming, similar to PS4 streaming to Vita, will have any additional costs. I don't think I would have streaming as my only option, but the ability to briefly untether myself from the couch is nice.

Microsoft will have a public test for Project xCloud sometime later this year, giving us a chance to see how the service runs outside controlled conditions. Hopefully, we'll also get more hard details about service specifics then. Until then, I walked away from playing Halo 5: Guardians on a smartphone with an intrigued eyebrow raised. That's a fantastic demo and the closer Microsoft can get to that in home conditions, the better Project xCloud will turn out.

Microsoft announced at yesterday's E3 2019 press conference that all Xbox One games would be streamable via xCloud in October. You can find all of our E3 2019 coverage so far here.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. See our terms & conditions.

Mike Williams

Reviews Editor

M.H. Williams is new to the journalism game, but he's been a gamer since the NES first graced American shores. Third-person action-adventure games are his personal poison: Uncharted, Infamous, and Assassin's Creed just to name a few. If you see him around a convention, he's not hard to spot: Black guy, glasses, and a tie.

Related articles

The SNES Can Do Ray Tracing Thanks to a Homebrew “SuperRT” Chip

Ben Carter's chip design makes real-time lighting and reflections possible on a 30-year-old console.

What's Your Favorite James Bond Game?

COMMUNITY QUESTION | With a new 007 game on the way, we're looking back at his various incarnations over the years.

Archivists Resurrect Canceled Sega VR Game From the '90s on Modern Hardware

It's not Beat Saber, Superhot, or Half-Life: Alyx, but it's cool in its own right.

Call of Duty: Black Ops Cold War Review: Status Quo With a Slick Paranoiac Sheen

A showcase of how limited even a good Call of Duty can be.

Need help?

Call of Duty Modern Warfare (2019) Cast - Meet the Actors Behind the Game

The new Modern Warfare has a pretty stellar voice cast. Here’s who’s involved.

Call of Duty Modern Warfare Weapons Tier List

Here's our guide compiling the Call of Duty Modern Warfare 2019 weapons list, including all weapon unlock levels, and more.

Doom Eternal Release Date, QuakeCon Gameplay, Collector's Edition, DLC - Everything we Know

Here's our guide to the Doom Eternal release date, new QuakeCon gameplay, collector's edition, and more.

How to Do Finishing Moves in Call of Duty Modern Warfare

You can pull off brutal finishing moves in the new Modern Warfare. Here’s how.