Earlier this week, Microsoft announced that Halo Infinite would be delayed out of launching this year, and instead launch in 2021, ultimately missing the Xbox Series X's launch later this year. Now, Xbox head Phil Spencer has shed a little light on what happened behind the scenes leading up to the delay.
Appearing last night on Gary Whitta's Animal Talking show, Spencer revealed that the team consisting of himself, 343 Industries head Bonnie Ross, and head of Xbox Game Studios Matt Booty deliberated on possibly splitting Halo Infinite up into parts in order to ship the game this year. That plan was eventually abandoned, and instead of shipping the next Halo piecemeanl, the entire game was delayed into 2021. "It just didn't feel, to all of us, like the Halo release that we would want," Spencer remarked.
You might recall there were some dispelled rumors earlier this month that Halo Infinite's multiplayer would ship after the campaign portion of the game. So far we've seen only limited campaign gameplay of Halo Infinite, and Microsoft is yet to really talk about the multiplayer aspect at all.
"It is disappointing to people, it's disappointing to us. We were looking forward to the alignment of Halo Infinite and the Xbox Series X," Spencer said on Animal Talking. "In the end, I have to make the right decision. The strength of the Halo franchise, the health and ability of the team... are things tracking toward the quality of where you want the game?"
However, although both multiplayer and campaign components of Halo Infinite will be launching simultaneously, the former will be free-to-play. You won't need to purchase Halo Infinite to play its multiplayer modes, Microsoft recenty revealed.
Currently, Halo Infinite is slated to launch for PC, Xbox One, and Xbox Series X at an unspecified point in 2021. The Xbox Series X, on the other hand, recently got its launch window narrowed down to November 2020, although there's still no price point for the next-gen console.