Folks are abuzz about Halo Infinite after yesterday's campaign showcase for various reasons, but one bit of talk in particular has prompted a quick, definitive response from 343 Industries. Today, Community Director Brian Jarrard delivered a swift rebuttal to a rumor about Halo Infinite potentially launching without support for multiplayer.
Here's how the scuttlebutt got started: in a new video recapping yesterday's showing, Thurott Executive Editor Brad Sams mentions that a lone source told him that Infinite's multiplayer would not ship alongside the campaign. "This is only one source, so I can't absolutely scream it from the higher top," Sams warns, adding that the source has been "pretty decent" and that he would continue to poke around for details.
Still, even setting aside the Brute jokes and disappointment leveled by some at the new campaign footage, it's not hard to see why folks might think it's possible that 343 could launch Infinite without multiplayer. Just about every major title releasing this year has seen development difficulties stemming from remote work, and right after yesterday's showcase, 343 admitted that its plans for broader public testing of Halo Infinite have in fact been impacted by the unexpected challenges of this year.
In that same new post from Studio Head Chris Lee, he mentions that 343 is gearing up to show the first look at Infinite's multiplayer soon. Between that and Jarrad's straightforward declaration, it seems that regardless of Infinite's current development status, a launch without multiplayer is not something 343's preparing for.
Now, maybe if someone recorded a build of Infinite being played in a dingy barn and told us that multiplayer wouldn't ship with it, it'd be a bit easier to believe given Halo's track record with bizarre, real leaks. The internet can wear itself out analyzing and discussing Infinite's gameplay tweaks and graphics, but when it comes to talk of multiplayer, for now it looks like doomsaying isn't called for.