Halo Infinite Gives First Official Look at Weapon and Player Cosmetics

Halo Infinite Gives First Official Look at Weapon and Player Cosmetics

The game's not coming till next year, but it still has a 2020 Monster Energy tie-in.

Halo Infinite won't be launching alongside the Xbox Series X this year, but you'll be able to start earning rewards for the game soon regardless. Today, Microsoft released details on a partnership with Monster Energy for XP bonuses and other rewards tied to the beverage brand, giving us our first look at weapon skins and player/weapon emblems for Infinite's player customization.

The promotion in question will last from September 1 through December 31, 2020. Limited edition Halo-branded cans of Monster will each grant 30 minute Double XP Boosts, which are able to be "banked" in advance of Infinite's delayed release. On top of the boosts and some associated giveaways, there's a collection of unlockable cosmetics.

Green machines. | Microsoft/Monster Energy

Those hoping to see some Death Stranding-style product placement may be disappointed: the Monster Energy weapon skins and emblems are actually pretty subdued, adding splashes of green to some UNSC firearms and player profiles.

We first caught wind of Infinite's weapon cosmetic options earlier this year by way of some tie-in Nerf toys modeled after Halo weapons, which will also come with related skins of their own. It remains to be seen whether these cosmetics will be usable in Infinite's campaign or just its free-to-play multiplayer suite and what the other options for unlocking or buying skins will be.

If guzzling energy drinks gets you through the day (no judgment from coffee-breath over here) and you have a Halo Waypoint account, you may as well accrue some skins and bonuses over the next few months before Infinite launches. 343 Industries says it intends to launch Infinite in 2021 for Xbox Series X, Xbox One, and PC, and has brought on former Bungie lead Joseph Staten to help finish development of the campaign mode.

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Mathew Olson


Mathew Olson is a writer formerly of Digg, where he blogged and reported about all things under the umbrella of internet culture (including games, of course). He lives in New York, grew up under rain clouds and the influence of numerous games studios in the Pacific Northwest, and will talk your ear off about Half-Life mods, Talking Heads or Twin Peaks if you let him.

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