Halo Infinite's New Line of Nerf Guns Indicate That Weapon Skins are Returning

Halo Infinite's New Line of Nerf Guns Indicate That Weapon Skins are Returning

Trade your gunmetal gray in for a Hasbro-approved look.

At least in the toy aisle, Halo Infinite will follow in the footsteps of Fortnite with a new line of Nerf blasters modeled after iconic UNSC and Covenant weaponry. While that may be music to cost-conscious cosplayers' ears, the announcement also suggests that Halo Infinite will support different color schemes for your in-game arsenal.

The three new Halo-themed Nerf blasters were unveiled at Gamespot. The big ticket item is a replica of Halo's MA40 assault rifle, a battery powered blaster that retails for $50 and comes equipped with a 10-dart clip. Two smaller blasters modeled after the Covenant Needler and, oddly enough, Halo's massive two-barrel SPNKR rocket launcher, will retail for $10 each.

Of the set, only the MA40 is confirmed to include a code that will unlock the Nerf replica's color scheme in Halo Infinite. This is the first we've heard about customization options for Infinite's set of weapons; so far, 343 Industries has only discussed Infinite's Spartan armor customization options, which it promises will please fans who liked the amount of choice in Halo: Reach.

Reach was the last mainline Halo game made by Bungie and the last to not feature any options for customizing players' weapons. 343 added weapon skins in 2012's Halo 4, and the amount of skins on offer for your arsenal were greatly expanded in Halo 5: Guardians via the REQ card system.

Presumably we'll learn a lot more about the customizability options in Halo Infinite once we get closer to its launch. Halo Infinite is slated to debut for the PC, Xbox One, and Xbox Series X alongside the release of the Series X later this year. You'll likely be able to get your hands on these Nerf blasters before then, as they're set to be released on October 1.

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Mathew Olson

Reporter

Mathew Olson is a writer formerly of Digg, where he blogged and reported about all things under the umbrella of internet culture (including games, of course). He lives in New York, grew up under rain clouds and the influence of numerous games studios in the Pacific Northwest, and will talk your ear off about Half-Life mods, Talking Heads or Twin Peaks if you let him.

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