After primarily focusing on stability and performance issues in No Man's Sky, Hello Games has announced that it has started to take on several of the major gameplay bugs in the game. The new patch has rolled out on PC experimental servers, with a full PC, PS4 and Xbox One fix soon to follow.
The PC experimental patch sets its sights on some of the larger gameplay issues that players have been facing since the launch of the new update. This includes a widespread issue involving the "Base Computer Archives" mission, which you can read more about here. We've collected some of the key fixes in the list below:
- Fixed a number of crashes to do with freighters
- Fixed a crash that could occur while creating a race track in a borrowed Exocraft
- Fixed an issue where players would get stuck in The Purge mission
- Fixed an issue where players would get stuck in the Ghost in the Machine mission
- Fixed an issue where players would receive incorrect mission instructions while returning with the Mind-Arc
- Fixed an issue where Sentinels would chase players forever if they did not complete the final Weapon Specialist mission
- Fixed an issue that was causing dialogue and rewards at certain found buildings to repeat (including Traveller graves and portal glyphs)
- Fixed an issue that caused players upgrading their save to not have any primary missions if they were on the tutorial for expanding their inventory when they upgraded to NEXT
- Fixed an issue where legacy saves would not know the recipe for microchips, the large refiner and some advanced survival products
- Fixed an issue where player ships could shoot themselves in multiplayer
- Fixed an issue where some base parts were not available in the blueprint analyser
- Fixed an issue where players would get stuck if they died before using the Navigation Data in the tutorial
- Removed the chance to get nanites from Buried Technology Modules
- Slightly increased the cost of launch fuel, but made one canister entirely refill the thrusters
- In normal mode, slightly reduced the base rates of hazard and life support fuel usage
- Reduced the time required to scan discoveries with the Analysis Visor
- Increased the recharge rate of the jetpack when onboard a Space Station
- Farm plants now grow in real-world time (rather than game time), allowing farms to continue growing while you are away from the game. As a consequence, adjusted farming times + prices.
- Fixed an issue where mission markers would not attach to the correct base
- Reduced the number of whispering eggs around Abandoned Buildings
- Fixed an issue where chairs did not display their text correctly
- Fixed an issue where falling animations would not play
It seems that Hello Games aims to continue with these larger, more gameplay-focused patches, as stated by Sean Murray over on Twitter:
As the current hotfixes are tackling critical issues, I'm so happy to see the team more free to focus on gameplay and quality improvements/fixes, as well as more rare issues. Patch 1.55 is a long list, and is the start of this.Sean Murray (@NoMansSky) August 8, 2018
The new fixes should go a long way to alleviating some of the frustrations that certain players (including some of us here at USgamer). Performance issues aside, though, it seems that the new No Man's Sky NEXT update has gone over extremely well with fans, so much so that one fan even immortalized Sean Murray forever with an in-game sculpture.
You can read the full patch notes for the new PC experimental build here. We'll be sure to keep you updated when it eventually rolls out for a full PC and console release. For more on No Man's Sky, be sure to check out our No Man's Sky Guides Hub. It's got info on Freighters, Flora, and everything in between, so is definitely worth your time if you're looking to learn more about No Man's Sky's endless universe.