Hello Games Hopes Its Next Big Launch Is Less Rocky Than No Man's Sky's

Hello Games Hopes Its Next Big Launch Is Less Rocky Than No Man's Sky's

Founder Sean Murray says he "wouldn't want to put anyone through that again."

The sparse, widely criticized launch state of No Man's Sky seems like a thing of the far distant past now, especially considering how many huge, well-received updates Hello Games has shipped for it since. Now, with the release of tiny three-person project The Last Campfire behind it, Hello is looking to its next "huge, ambitious game like No Man's Sky." Studio founder Sean Murray says a repeat of the No Man's Sky arc is something he wants to avoid.

In a new interview with Polygon, Murray talks a lot about the promotional cycle for No Man's Sky, how it was received at launch, and how far the studio has come since. Murray's of the mind that he's okay with the deal Hello Games did for No Man's Sky now that it has "hundreds of millions of hours played and a really happy community," but knows that it was rough on himself and the team back in 2016.

"That was a very, very hard process," Murray says, "and I wouldn't want to put anyone through that again[.]" As for whether or not this next project will remain under wraps for a long while, Murray isn't sure the early No Man's Sky attention was all bad. "If we'd stealth-launched it or whatever, some of our biggest fans would never have heard about it," he says.

Time will tell what approach Hello Games takes with promoting this next title, but for now it seems it's sticking to what it knows in terms of development. Hello Games only employs 26 people, and apart from The Last Campfire's trio, the rest of the small team is split between the new game and continued updates for No Man's Sky.

The past year alone has seen No Man's Sky get organic ships, pilotable mechs, and derelict freighters, so it's not as though that group at Hello Games has been slowing down. As for whatever its new project is, it seems we'll see it whenever Hello decides it's good and ready, whether that entails a lengthy build-up or not.

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Mathew Olson

Reporter

Mathew Olson is a writer formerly of Digg, where he blogged and reported about all things under the umbrella of internet culture (including games, of course). He lives in New York, grew up under rain clouds and the influence of numerous games studios in the Pacific Northwest, and will talk your ear off about Half-Life mods, Talking Heads or Twin Peaks if you let him.

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