Clicking Bad is Like Breaking Bad Meets Cookie Clicker

Clicking Bad is Like Breaking Bad Meets Cookie Clicker

In lieu of an official Breaking Bad game, have this worryingly addictive mix of Cookie Clicker and meth.

Titanium Burners? Check. Legion of unscrupulous lawyers? Check. Repetitive stress injuries? Yeap. Ouch.

Like any good incremental game, Clicking Bad knows how to play the compulsive side of the human psyche like a harp which is great, honestly, because this television-inspired version of Cookie Clicker doesn't bring anything new to the table. Still, that doesn't mean you won't get hooked. I've barely watched a Breaking Bad episode yet I can't stop fussing over my growing drug cartel. I've been playing it slow and careful - remote kitchens, no conspicuous drug vans - but impatience is taking over. Need more money. Need it now. Possibly for hypothetical, non-existent children who must survive my hypothetical cancerous self.

There are three components to Clicking Bad: manufacturing, distribution and upgrades. The first deals with your passive meth-making abilities, the second represents your network of employees and possible distributors while the third is a little bit amorphous. Upgrades in Clicking Bad can involve everything from more intimidating facial hair (you can buy a beard! How? I don't know!) to increasing the IPU of your chemical gold. In between, as is always the case with these games, you can click furiously. Click to cook meth. Click to sell meth. Just .. click.

Sadly, Clicking Bad isn't quite as well done as Cookie Clicker. Possibly because drugs are only appealing to a certain demographic. Or because it's entirely textual. Who knows? Right now, I'm too busy trying to decide if diplomatic immunity or a space hazmat suit is more useful to my operation so I can't help you determine that. Either way, there's a wry sense of humor to Clicking Bad that works to its advantage and, honestly, you know you're going ot play it just because it's a Breaking Bad-inspired title anyway.

Play it here.

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