Clicking Bad is Like Breaking Bad Meets Cookie Clicker

Clicking Bad is Like Breaking Bad Meets Cookie Clicker

In lieu of an official Breaking Bad game, have this worryingly addictive mix of Cookie Clicker and meth.

Titanium Burners? Check. Legion of unscrupulous lawyers? Check. Repetitive stress injuries? Yeap. Ouch.

Like any good incremental game, Clicking Bad knows how to play the compulsive side of the human psyche like a harp which is great, honestly, because this television-inspired version of Cookie Clicker doesn't bring anything new to the table. Still, that doesn't mean you won't get hooked. I've barely watched a Breaking Bad episode yet I can't stop fussing over my growing drug cartel. I've been playing it slow and careful - remote kitchens, no conspicuous drug vans - but impatience is taking over. Need more money. Need it now. Possibly for hypothetical, non-existent children who must survive my hypothetical cancerous self.

There are three components to Clicking Bad: manufacturing, distribution and upgrades. The first deals with your passive meth-making abilities, the second represents your network of employees and possible distributors while the third is a little bit amorphous. Upgrades in Clicking Bad can involve everything from more intimidating facial hair (you can buy a beard! How? I don't know!) to increasing the IPU of your chemical gold. In between, as is always the case with these games, you can click furiously. Click to cook meth. Click to sell meth. Just .. click.

Sadly, Clicking Bad isn't quite as well done as Cookie Clicker. Possibly because drugs are only appealing to a certain demographic. Or because it's entirely textual. Who knows? Right now, I'm too busy trying to decide if diplomatic immunity or a space hazmat suit is more useful to my operation so I can't help you determine that. Either way, there's a wry sense of humor to Clicking Bad that works to its advantage and, honestly, you know you're going ot play it just because it's a Breaking Bad-inspired title anyway.

Play it here.

Related articles

What Video Game Romances Should Have Remained Friendships?

COMMUNITY QUESTION | On Valentine's Day, we want to hear who you don't ship.

The Ups and Downs of Tim Sweeney’s DICE Keynote

THIS WEEK IN BUSINESS | Epic Games CEO Tim Sweeney delivers mixed messages in a DICE keynote roller coaster.

You may also like

USG Notebook: The Spectre of StarCraft: Ghost Haunts Its Leaked Build

Seeing the game playable again is a good time to reflect on the strife that bore it.

Cyberpunk 2077 Will Also Launch on GeForce Now, Nvidia’s Stadia Competitor

There'll likely be a showdown between Google and Nvidia in Night City.

Hardspace: Shipbreaker Is a Blue-Collar Space Sim From the Studio Behind Homeworld 3

Grab your plasma cutter and get ready to punch the clock.

Vince Zampella is Tired of Respawn Being "Pigeonholed" as a Multiplayer Shooter Studio

Backstage at the 2020 DICE Awards, Respawn studio head Vince Zampella reflects on Respawn's year of breaking out of its comfort zone.