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Here’s What’s Changed in No Man’s Sky Since Launch as Xbox One Version Nears Release

Hello Games has detailed the biggest changes in a new video, and it doesn't even include what's being added in the NEXT update.

News by Jake Green, .

No Man’s Sky is set to make its debut on Xbox consoles on July 24. In celebration, developer Hello Games has released a new video detailing 11 of the biggest changes since launch.

It’s safe to say that No Man’s Sky had a pretty turbulent launch. The game’s debut was dragged down by claims of fraudulent advertising and empty promises, all of which resulted in No Man’s Sky being largely underwhelming to many. Since then, though, developer Hello Games has been busy working away on updates for the game. The first major update, “Foundation”, added in base building, and since then its been all-systems go for the team.

The new video, which you can check out below, sees Hello Games looking to draw in new players by showing exactly what’s changed since No Man's Sky's launch back in 2016. Here’s 11 things that have changed in No Man’s Sky since launch:

  • Star-Systems each have their own economy, wealth and conflict levels
  • New portal Stargates allow players to quickly travel to any planet
  • More aesthetically interesting planets via the inclusion of new biomes and revisions to terrain algorithms
  • Three Exocraft types, which players can use to navigate a planet’s surface
  • New game modes including Permadeath, Survival and Creative
  • Base building
  • Missions and quests available from alien life-forms
  • Terrain editing that lets players sculpt the world around them
  • Crashed freighters offer scavenger opportunities and repair missions
  • Deeper space combat with new weapons and bounties
  • Interstellar freighters can be used as a mobile base

All of the changes listed in the video are those that have already been made to the game, and do not include the major update set to launch July 24. The new update is called No Man’s Sky NEXT, and will add full multiplayer to the game.

No Man’s Sky will release for Xbox One on July 24, with a physical version being distributed by 505 Games.

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  • Avatar for Vodka-Tonic #1 Vodka-Tonic 4 months ago
    After waiting two years for Sean and the team to expand upon the game, including multiplayer, I'm finally ready to dive into NMS. I'm wondering if multiplayer will be locally hosted, or if they're using dedicated servers. I can't imagine they have the budget for dedicated multiplayer game servers, but we'll find out this month.
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  • Avatar for MetManMas #2 MetManMas 4 months ago
    A thing that's definitely important to keep in mind about games today is that just because a game is bad at launch, it doesn't necessarily mean it'll be bad forever. Final Fantasy XIV comes to mind.

    As an indie developer, Hello Games could've easily just left the game as is and flipped the middle finger to anyone who didn't like the final product. But instead, they've been hard at work, making No Man's Sky a better game.
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  • Avatar for Roto13 #3 Roto13 4 months ago
    @MetManMas No Man's Sky is still pretty bad, though. Maybe this upcoming patch will finally change that, but my hopes aren't high.
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  • Avatar for MetManMas #4 MetManMas 4 months ago
    @Roto13 That's fair, I can understand that. There's a bunch of cool stuff available (see the video above), but a pretty huge part of the gameplay is devoted to mining for materials, and that can definitely get repetitive. I started playing again earlier, and a lot of my game time so far has been spent on exploding rocks to fix my ship, refuel, craft upgrades, repair a better ship I found to claim as my own (It's a fixer upper!), that sorta thing.
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