Hitman 2's Last Expansion Pass Locale is an Island Hideout for the Ultra-Rich

Hitman 2's Last Expansion Pass Locale is an Island Hideout for the Ultra-Rich

It's got everything: Warm sand, clear water, and a suspicious-looking bald man named 47.

It seems like there's always another rich and powerful target for Agent 47 to hunt down. In Hitman 2's new premium location, Haven Island, three unsuspecting individuals will meet their end.

A new trailer from developers IO Interactive sets up the premise for Haven Island, due out on September 24 for Expansion Pass and Hitman 2 Gold Edition owners. Although the island looks like a picturesque Maldives resort for the wealthy, it's only a luxe vacation spot on the surface. Haven, the company that owns the island, deals in "reputation management"—surely, in the world of Hitman 2, that means Haven is in the business of assisting and protecting criminal clientele.

Haven Island's campaign mission will continue the storyline that started in the previous Expansion Pass locale, the Milton-Fitzpatrick bank in New York City. IO says Haven Island will also include support for Contracts Mode at launch and comes with a bevy of challenges, Location Mastery levels, and achievements/trophies. One new weapon, four unique items, and a fresh new suit for 47 can all be unlocked through challenges and Location Mastery progression.

While the locations in Hitman 2's stock missions were nice and varied, Haven Island looks like it'll give off some sun-drenched vibes similar to Sapienza in 2016's Hitman. That mission was also when we all collectively realized that putting 47 in a short-sleeve white button-up and sunglasses makes him look just like Pitbull, and that outfit should blend right in at the Maldives.

There's still more events and content to come according to IO's 2019 roadmap for the game, but this'll be the last new sandbox location added through Hitman 2's Expansion Pass.

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Mathew Olson

Reporter

Mathew Olson is a writer formerly of Digg, where he blogged and reported about all things under the umbrella of internet culture (including games, of course). He lives in New York, grew up under rain clouds and the influence of numerous games studios in the Pacific Northwest, and will talk your ear off about Half-Life mods, Talking Heads or Twin Peaks if you let him.

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