How the NES Changed RPGs Forever

Axe of the Blood God's Console RPG Quest continues!

Axe of the Blood God's Console RPG Quest continues this week, and Part 2 focuses on one of the most consequential consoles ever for the genre: the Famicom/Nintendo Entertainment System [download link here].

As you might expect, a good chunk of this episode focuses on Final Fantasy and Dragon Quest, both of which have healthy histories on the NES . But we also cover some of the other big series that made their debut on Nintendo's first console, including Megami Tensei, Mother, and Fire Emblem. Other topics include the general influence of manga; the persistent efforts to popularize console RPGs in the U.S., and the first ports of RPGs like Pool of Radiance and Ultima.

On top of all this, we cover the closure of Studio Istolia, WoW Classic entering closed beta, and other RPG-related news tidbits. And of course we also read your letters! You can find Part 1 of our Console RPG Quest covering the Intellivision, Atari 2600, and Colecovision here.

Want to join in the conversation? Leave a comment and we may read it on the show! And don't forget to subscribe to the Newsletter of the Blood God for weekly thoughts on the world of RPGs.

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Show Description

We covered the early days of Atari and Intellivision, but console RPGs were really born on the NES. Join Kat and Nadia for Part 2 of the Console RPG Quest as they remember the console that gave us some of our greatest RPG franchises: Dragon Quest, Final Fantasy, Megami Tensei, and more. Why was the NES such fertile ground for RPGs? And do its greatest RPGs still hold up? We answer all of these questions as our epic Console RPG Quest continues.

Music from Axe of the Blood God is courtesy of Lena Raine, composer of Celeste. I also use music from the RPG Music Pack over at rpgmaker.net. Check it out!

Tagged with Axe of the Blood God, fire emblem echoes shadows of valentia, NES, Nintendo, Podcasts, Role Playing Games.

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