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Dramatic Weather Report of Hurricane Florence Storm Surge Was Developed in Unreal Engine 4

Epic's game engine powers the weather.

News by Matt Kim, .

If you saw the viral graphic The Weather Channel used earlier this week to demonstrate the deadly effects of the Hurricane Florence storm surge, you might be surprised to know it was developed using Unreal Engine 4.

The Weather Channel's 3D newsroom was used to great effect earlier this week when the channel tried informing viewers of the Hurricane Florence storm surge. We're told that storms can be followed by 3-feet, 6-feet, maybe more of flooding, but for those of us not regularly affected by hurricanes and floods this is difficult to picture. That's why The Weather Channel used its resources to show us what several feet of flooding actually looks like. Check out the clip below.

In an era where news channels are investing in holograms and 3D maps, The Weather Channel decided it wouldn't be caught off-guard and invested in the Unreal Engine according to Wired. Epic Games' senior PR Nick Chester confirmed that the graphic used in The Weather Channel's storm surge coverage was created in Unreal Engine 4.

While Unreal Engine is primarily associated as Epic's popular video game engine used in a variety of Triple-A games, including Fortnite: Battle Royale, Epic's engine has applications beyond just video games. Unreal Engine has been used for VR testing, AR, and other computer applications.

The Weather Channel isn't exactly the most exciting name in news. But that hasn't stopped the channel from using its platform to provide important coverage, especially when it comes to natural disasters and climate change.

Hurricane Florence made landfall in North Carolina about four hours ago. If you're in the area please follow emergency alerts and stay safe.

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  • Avatar for nimzy #1 nimzy 2 months ago
    I'm a huge fan of weather simulation in game engines, so this is a treat for me.

    (Stay safe, east coasters!)
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  • Avatar for nadiaoxford #2 nadiaoxford 2 months ago
    The "Virtual Console water guy" found his true calling.
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  • Avatar for moochan #3 moochan 2 months ago
    Jeremy Parish seem to be fine over Twitter which is good. As for this great to see people using UR4 for a lot of positive uses outside of games. Also Dragon Quest 11 used it by the way!
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  • Avatar for mattcom26 #4 mattcom26 2 months ago
    Pretty amazing, and actually quite scary and educating to people who maybe wouldn't take the threat as seriously as they should.Edited September 2018 by mattcom26
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  • Avatar for mattcom26 #5 mattcom26 2 months ago
    Deleted September 2018 by mattcom26
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  • Avatar for Funny_Colour_Blue #6 Funny_Colour_Blue 2 months ago
    I don't wanna be that guy, but I think you mean "miiverse water guy":

    I laugh everytime I read this hahaha. Ugh, I miss miiverse!! ❤ :(

    "Amazing looking water on The Weather Channel."Edited 3 times. Last edited September 2018 by Funny_Colour_Blue
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  • Avatar for Nuclear-Vomit #7 Nuclear-Vomit 2 months ago
    Can I run it at 60 fps?
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  • Avatar for SIGGYZtar #8 SIGGYZtar 2 months ago
    Umm... https://www.unrealengine.com/en-US/blog/epic-games-announces-unreal-engine-integration-with-strategic-partners-in-broadcast
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