Hyper Light Drifter developer Heart Machine has announced that Hyper Light Drifter will no longer be coming to Wii U and PlayStation Vita. Heart Machine founder Alex Preston says that both versions had significant porting issues due to the fact that GameMaker: Studio, the engine powering HLD, doesn't play well with either platform. In his video message, Preston also cites health issues as a primary reason for leaving both platform behind.
"I've really not given my own health the best priority over the course of development and that takes its toll," said Preston. "I'm only human and have some very real limitations. Considering that, I've come to the decision to cancel the Wii U and Vita ports of Hyper Light."
Preston notes that the Vita version wasn't performing up to the studio's standards. On the Wii U side, he mentions that there was a native port option shown to the team by GameMaker developer YoYo Games, but YoYo and Nintendo could not come to a consensus to make that happen.
He called the Xbox One and PlayStation 4 ports a "massive task" and hazards that completely reworking the game for Wii U and Vita would take another six months at least. The studio is willing to swap backer choices to one of the other platforms, or provide refunds to unhappy backers.
Preston wants to spend his remaining effort on Hyper Light Drifter towards further updates and finishing backer rewards.
Hyper Light Drifter is not the only game cancelled for either platform. On the Wii U side, the system has lost versions of Project CARS, Road Redemption, Zombie Vikings, 90s Arcade Racer, and Gone Home, with many of the developers looking forward to the upcoming NX instead. For the PlayStation Vita, Crows: Burning Edge, Moon Hunters, Not a Hero, Never Alone, BroForce, and Galak-Z were all cancelled, most citing issues with trying to fit their games on the low-power platform. The Vita itself also lacks the huge installed user base to justify additional work on the ports.