Indie PC RPG CrossCode Is Bringing Its Beautiful Sprite-Based Graphics to Consoles in July

Indie PC RPG CrossCode Is Bringing Its Beautiful Sprite-Based Graphics to Consoles in July

CrossCode spreads the love like a benevolent computer virus.

CrossCode, a retro-style RPG that's currently on PC, is making the jump to PlayStation 4 and Nintendo Switch in July. This is great news for RPG fans who prefer to do their adventuring on consoles. RPG fans named "Nadia," for example.

CrossCode's developer, Radical Fish Games, announced the ports via a press release distributed this morning. "CrossCode is a retro-inspired 2D game that comes with a captivating sci-fi storyline and silky smooth physics," the press release states. "Magnificent worlds and a fast-paced combat system are combined with outstanding puzzle mechanics and lots of options for character growth. A strong main story and lots of side content allow you to spend up to 80 hours in the detailed, nostalgic pixel world."

CrossCode was pegged for a Switch release in 2019, but it was delayed. It's good to see the port resurface—and mere weeks from release, no less.

CrossCode is set in a techno-magical MMO that visually resembles the Algo star system in Sega's Phantasy Star games. Players follow Lea, a mute amnesiac who travels through CrossCode in hopes of discovering who she is. The truth gradually reveals itself as Lea journeys deeper into CrossCode and makes friends with other characters.

CrossCode started development in 2012. It was crowdfunded via IndieGogo in 2015, then entered a three-year early access beta phase before its final PC release in 2018. CrossCode quickly found a dedicated fanbase thanks to its unique world, clever puzzles, intense fights, and lovely 16 bit-inspired graphics. It's not on our list of the best-looking sprite games of all time, but it's still one fine-looking adventure.

CrossCode comes to PlayStation 4 and Switch as a digital download on July 9. The retail version arrives in August, plus you can order steelbook special editions if that's your jam.

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Nadia Oxford

Staff Writer

Nadia has been writing about games for so long, only the wind and the rain (or the digital facsimiles thereof) remember her true name. She's written for Nerve,, Gamepro, IGN, 1UP, PlayStation Official Magazine, and other sites and magazines that sling words about video games. She co-hosts the Axe of the Blood God podcast, where she mostly screams about Dragon Quest.

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