A lot of games are coming to the Nintendo Switch, but by comparison, it seems like the Switch's services lack compared to other storefronts. One indie publisher posted a series of tweets today, breaking down the differences between launching a game on the Steam store versus Nintendo's online storefront.
Mike Rose, of publisher No More Robots, wrote a short discussion detailing the differences between the two based off his own experiences with launching Not Tonight, a "post-Brexit management game" from developer Panic Barn.
"When we released Not Tonight on Steam, I *knew* it was going to sell really well," Rose writes. "I knew this because Steam provides a multitude of amazing backend statistics-traffic stats, wishlist stats, impressions, source stats, etc."
When Not Tonight launched and accrued made $350,000, Rose said the team was "ecstatic, but also not entirely surprised." With the upcoming Switch launch this Friday, they seem much more in the dark.
"I just have zero clue whether it's going to sell or not," Rose says.
As Rose explains, the Switch doesn't have those same statistics as Steam, so he can't tell if people are looking at the store page for Not Tonight or wishlisting it. "I know nothing," Rose says. "And to a person who sells video games, that is incredibly frustrating."
While the Nintendo Switch has been home to a number of indie releases that have found success on the platform, this is an interesting side of the equation. While it offers a platform seemingly ideal for many games, it seems like the online side of the Nintendo Switch can still leave much to be desired, especially for the side of things that consumers don't see.