Indivisible Devs Caught Off Guard by Its Surprise Switch Launch [Update: Publisher Responds]

Indivisible Devs Caught Off Guard by Its Surprise Switch Launch [Update: Publisher Responds]

505 Games now calls the release "a happy accident."

Update [1:55 p.m. PT]: 505 Games has issued a statement on the unpublicized launch of Indivisible on the Nintendo eShop, clarifying that although this rollout was unintentional, the game is now officially released for Switch in North America and Europe.

"We had scheduled an early May release date, but due to an unexpected series of events, the game is now available in North America and Europe," reads 505's statement. "It's a happy accident that puts the game into your hands sooner than expected."

505 goes on to add that an update, planned for release soon, will fix a few performance issues and add an option to unlock the character Roti for all players. Lab Zero's Mike Zaimont says co-op and New Game+ are intended for a subsequent update.

Physical versions of the game will be manufactured and sent to Indivisible's Switch Indiegogo backers, 505 promises, but there's not an estimated delivery date at this time. Codes for backers who picked a digital version will be sent "as quickly as possible."

The original story follows:

Many fans of Lab Zero, the developers behind Skullgirls, have been waiting patiently for the Nintendo Switch release of their RPG follow-up Indivisible. Today, Indivisible appeared on the Switch eShop, and fans weren't alone in being surprised by its unexpected launch.

Lab Zero project lead Mike Zaimont took to Twitter early on Tuesday to post about the North American eShop Switch release of Indivisible. Zaimont says Lab Zero didn't find out about the release until people started tweeting about it.

Feel like you missed the announcement? You're not alone, our team found out because people on Twitter sent us congratulations! I had no idea!

Zaimont praises the work the porting group did on the release, saying it runs at a stable framerate in docked or handheld mode, but notes that "the old build that was apparently now released doesn't have co-op, [New Game+], or anything else recent."

"This launch does not represent the quality standards of Lab Zero," writes Zaimont. "It just doesn't. I'm sorry. It wasn't us."

"I'm sure buying the game is good regardless, but we're still trying to figure out how this happened," says Lab Zero's Creative Director Mariel Kinuko Cartwright, responding to a fan asking whether players should buy the Switch version of Indivisible now or wait.

USgamer has reached out to both Lab Zero and 505 Games for comment, but has yet to receive a response from either. On its official website, 505 Games still lists Indivisible's Switch launch date as "TBA." So far, the only public acknowledgement the publisher has made of the Switch release is a short statement from a customer support team member on 505's official Discord channel:

We are looking into what occurred with Indivisible Switch—we'll have more information for everyone soon!

Zaimont also says he does not know when Switch versions will go out to Indivisible's Indiegogo backers or when a physical release for the Switch is planned.

"I've been told to say nothing about a bunch of previous issues," Zaimont writes. "I'm pretty sure I'll get told to take this down, too[...] I have no problem admitting my own mistakes, but I have a big problem representing the mistakes of others." At the time of publication, Indivisible remains available on the Nintendo Switch eShop in North America, currently selling at a 20% discount for $23.99.

USgamer Staff Writer Nadia Oxford enjoyed her time with the the PS4 version of Indivisible when it was released last October—if you've been waiting to buy it on the Switch, it seems there's no clear reason why you shouldn't at present, but the apparent lack of communication between 505 and Lab Zero certainly casts an odd shadow over this eagerly anticipated launch.

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Mathew Olson

Reporter

Mathew Olson is a writer formerly of Digg, where he blogged and reported about all things under the umbrella of internet culture (including games, of course). He lives in New York, grew up under rain clouds and the influence of numerous games studios in the Pacific Northwest, and will talk your ear off about Half-Life mods, Talking Heads or Twin Peaks if you let him.

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