Innovative 7DFPS Title SuperHot Launches Kickstarter Campaign

Innovative 7DFPS Title SuperHot Launches Kickstarter Campaign

One of the most interesting titles from last year's 7 Day FPS game jam is being developed into a full game.

Game jams are interesting affairs to observe. Not only do they provide an often much-needed opportunity for developers to let their hair down and go crazy with some experimental game concepts, they can also occasionally give rise to innovative new titles worthy of exploration as full projects.

One such example that came out of last year's 7 Day FPS challenge was SuperHot, an intriguingly innovative take on the first-person shooter in which the player found themselves not only in control of their character, but of time, too.

The concept of SuperHot is that time only moves at its normal rate when you're moving. Stop moving and everything will slow to an almost-standstill, allowing you to take a moment to look around, survey your surroundings and incoming threats (like, you know, bullets) and react accordingly. It's a superbly satisfying simulation of having lightning reflexes, and it's a fantastic twist on a genre of games often regarded as somewhat stagnant.

Click for animated version.

Now, the proof-of-concept demo that the development team put out during 7DFPS is being assembled into a full-scale game. Much like the demo, the full game will feature a variety of puzzle-like scenarios in which your task is to determine the most efficient means of dispatching all the enemies in the area while contending with the time-bending mechanics and the severely limited amount of ammunition. There's no health regeneration or medpacks -- getting hit by a single bullet will kill you, but there's a Super Meat Boy-esque instant restart facility -- and the only means of getting more ammunition is to acquire it from fallen enemies. As such, you'll need to take full advantage of your ability to stop time to carefully and methodically kill off your foes in such a way that you will be able to reclaim their weapons and stay out of the line of fire as much as possible while moving.

In order to help make the team's vision a reality, a Kickstarter page has gone live for the project. The ambitious $100,000 goal the team has set for the project is intended to cover cost of living for the developers during their work on the game, along with the purchase of necessary hardware, software and licenses and the hiring of additional team members as required. Any funds over and above the initial $100k will be put towards promoting the game at various events around the world.

The intention for the final project is to include a story-driven single player campaign that unfolds across a number of different environments, enhancements to the game's already distinctive art style, an "infinite" mode allowing you to see how long you can survive, more weapons, more enemy types and Oculus Rift support. The team is aiming to release a beta version by February of next year -- one of the reward tiers grants you beta access -- with the full version to follow in June. So far 745 people have pledged their support for a total of $16,092 at the time of writing; if you'd like to join them, check out the Kickstarter campaign page here.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. See our terms & conditions.

Read this next

Every Game and Trailer Shown off During the August Nintendo Indie World Showcase

Did you miss this morning's Indie World showcase? Let us help you.

Superhot and Hotline Miami Heat Up Nintendo Switch Today

Two action bullet ballets make their way to Switch.

Metal Gear Survive, Outer Wilds, and More Coming Soon to Xbox Game Pass

But most importantly, SUPER. HOT. SUPER. HOT.

Superhot PC Review: A Slow-Motion Ballet of Murder and Mayhem

Time moves when you move, but will it move you?

Superhot is a Super-Innovative FPS

A product of the 7DFPS challenge, Superhot challenges the conventions of the genre.

In Defense of Cal Kestis, Jedi: Fallen Order's Dorkiest Padawan

There's more to Fallen Order's red-headed Jedi than meets the eye.

We Tested Google Stadia at Dunkin Donuts, Safeway, and Panda Express, And We Were Surprised by the Results

Trying out Google Stadia in the real world is an interesting experience.

More News

Halo: Reach's PC Version Sports an Enhanced Mode That Goes Beyond Performance

Digital Foundry got a look at Reach for PC and liked what they saw.

Pokemon Sword and Shield's New "Bleached Form" Corsola Is an Oddly Relaxed Nod to Climate Change

The Pokemon world seems to have different environmental problems than our own.

The Game Awards 2019 Nominations: Control and Death Stranding Among Top Nominees

And Smash Bros. gets some belated acknowledgement.

More on PC

In Defense of Cal Kestis, Jedi: Fallen Order's Dorkiest Padawan

There's more to Fallen Order's red-headed Jedi than meets the eye.

Halo: Reach's PC Version Sports an Enhanced Mode That Goes Beyond Performance

Digital Foundry got a look at Reach for PC and liked what they saw.

The Biggest Game Awards 2019 Snubs and Surprises: Disco Elysium and Outer Wilds Miss Out

Some indie darlings are up for smaller awards, but not the major one.

Where is Our Shenmue 3 Review?

Reviewing things takes time.

The Game Awards 2019 Nominations: Control and Death Stranding Among Top Nominees

And Smash Bros. gets some belated acknowledgement.

Former BioWare Dev: EA's Frostbite Engine Is "Extremely Delicate and Needs a Huge Crew"

"It was getting harder and harder to make the content that people wanted."