Interview Confirms Mega Man 7 was Developed in 3 Months

Interview Confirms Mega Man 7 was Developed in 3 Months

At least trench warfare makes for good camaraderie.

I'm USgamer's resident Mega Man goof, so maybe it won't surprise you too much to learn I'm quite fond of Mega Man 7. I even said as much in my review of Mega Man Legacy Collection 2.

Mega Man 7 isn't a widely-loved entry in the series, though. The late SNES release was the only classic 16-bit entry for the Blue Bomber, and the system is generally remembered as the domain of the quicker, more streamlined Mega Man X series. It's admittedly difficult to return to classic mechanics after years of hanging out with Mega Man X. The X games have wall-jumps, for example, something Mega Man 7 takes away from the player. Even though the design decision makes sense in Mega Man canon (X is meant to be an improved build over his "older" brother), that's a rough adjustment for players to make.

But there's still a lot I appreciate about Mega Man 7, especially after watching Game Informer's interview with Mega Man 11 producer Kazuhiro Tsuchiya. Tsuchiya worked on Mega Man 7 back in the day, and he reveals to Game Informer that the game was put together in three months. It was, unsurprisingly, "a really difficult time."

Mega Man 7's rushed development is obvious in some of its balancing issues, but overall, it's still a pretty great game for something put together in 3 months. All right, look, you can say whatever you want about Mega Man 7, but don't you dare insult Shade Man's theme in front of me.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. See our terms & conditions.

Nadia Oxford

Staff Writer

Nadia has been writing about games for so long, only the wind and the rain (or the digital facsimiles thereof) remember her true name. She's written for Nerve,, Gamepro, IGN, 1UP, PlayStation Official Magazine, and other sites and magazines that sling words about video games. She co-hosts the Axe of the Blood God podcast, where she mostly screams about Dragon Quest.

Related articles

The Leads of Red Dead Redemption 2 Would Like You to Know They're Not "Voice Actors"

The people behind Dutch, Arthur, and other game stars want to set something straight.

Activision Blizzard Moves Away From Twitch, Partners With YouTube Gaming

The Overwatch League and more will stream exclusively with Google.

You've Only Got a Few Days Left to Attend Your Own Funeral in Destiny 2

Maybe put on a nice set of armor before you go.

Fortnite's Getting a New Physics System Starting Next Month

Ahead of the next season, Chaos is coming to Fortnite.

You may also like

What Underused Setting Would be Amazing in a Video Game?

COMMUNITY QUESTION | South Asia? Toronto? We want to hear from you which underused setting would be great for a video game.

Temtem Can Be "Better Than Pokemon" Because It's Not Pokemon

There's a wonderful freedom in being the new kid on the block.

What Next-Gen Features Do Gamers Actually Want?

THIS WEEK IN BUSINESS | Microsoft and Sony have already revealed some of their new consoles' key features, but which actually matter to the target audience?