John Wick Hex Turns Gun-Fu Into a Strategy Game Next Month

John Wick Hex Turns Gun-Fu Into a Strategy Game Next Month

Write down the launch date, then hide all your pencils.

The Baba Yaga is coming to the PC and Mac. John Wick Hex, a strategy game adaptation of the John Wick movies from Bithell Games, Good Shepard Entertainment, and Lionsgate Games, will launch as an Epic Games Store exclusive on October 8 for $19.99 USD. A new release date trailer shows off John Wick Hex's timeline-based combat sequences and introduces its main villain, a gruff-but-stylish gent voiced by Troy Baker.

First announced back in May before the release of John Wick: Chapter 3 — Parabellum, Hex is actually a prequel to the movies. Wick, portrayed in the films by Keanu Reeves, has yet to retire from his assassin's life in the game. Ian McShane and Lance Reddick will reprise their respective roles from the films as Winston and Charon, the owner and concierge of New York's Continental hotel. From the trailer, it looks like Troy Baker's character has lured the duo away from the no-assassinations safeground of The Continental. With McShane's typical panache, Winston tells Baker's character that "Jonathan" won't have any trouble finding them.

USgamer went hands-on with John Wick Hex earlier this year and spoke to developer Nic Tringali about Bithell Games' approach to translating the fluid fights of the John Wick films to a strategy game. Bithell Games was able to work with series director Chad Stahelski and choreographers from films to work out moves new and old that fit into John Wick Hex's strategy toolset. The game is real-time in the sense that the flow never stops for Wick or his opponents; when the player takes any action as John, the enemies are also attacking, moving, or reloading too.

John Wick: Chapter 3 — Parabellum made over $320 million at the box office earlier this year. In addition to John Wick Hex, a fourth movie and a spin-off television show are in the works. John Wick Hex will be ported to consoles at a later date, but a release window and specific platforms haven't been confirmed at this time.

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Mathew Olson

Reporter

Mathew Olson is a writer formerly of Digg, where he blogged and reported about all things under the umbrella of internet culture (including games, of course). He lives in New York, grew up under rain clouds and the influence of numerous games studios in the Pacific Northwest, and will talk your ear off about Half-Life mods, Talking Heads or Twin Peaks if you let him.

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