Join Retronauts and Ron Gilbert for a Voyage to Monkey Island

Join Retronauts and Ron Gilbert for a Voyage to Monkey Island

This week, former LucasArts developer Ron Gilbert takes the spotlight for an hour-long discussion about some of his most beloved creations.

While the relative brevity of video game history has its downsides, there's at least one major benefit: Most of the important figures are still alive and surprisingly easy to talk to.

That said, this episode of Retronauts is actually Ron Gilbert's second Retronauts appearance. Back when we were on Some Other Website, I invited him on in 2012 for the 25th anniversary of Maniac Mansion (that's Retronauts Live episode 44 if you're keeping track). Seeing as 2015 marks the 25th anniversary of The Secret of Monkey Island, well... I did what any good retro gaming podcaster would do. I invited Gilbert into our cramped little recording studio to ask him questions he's probably heard before, but wouldn't mind answering again. And he was nice enough to say "yes!"

If you'd like to do a little recommended reading before this episode, I heartily endorse checking out Ron Gilbert's 1989 essay, "Why Adventure Games Suck and What We Can Do About It." A lot's changed in the 26 years since he wrote these Game Design Commandments, but, to this day, if an adventure game puzzle ends up pissing me off, it invariably broke one of Gilbert's rules. But even if your knowledge of this genre is limited, "Why Adventure Games Suck" should at least fill you in on why The Secret of Monkey Island represented such an important turning point for both LucasArts and the industry as a whole. This 1990 release proved that adventure games could be difficult in a way that still gave players a fighting chance, rather than punishing them for daring to experiment in these strange, new worlds.

If you'd like to check out Gilbert's newest effort, the throwback adventure game Thimbleweed Park, check out the project's blog. Oh and thanks to IGN's Ryan McCaffrey (of Podcast Unlocked fame) for coming in on such short notice! And, as always, you can keep up with the latest Retronauts news via our Twitter and Facebook accounts, and check out some of our video content over on our YouTube page. And, in case you forgot, Retronauts is fully funded by our Patreon campaign, so if you can afford to donate even a dollar a month, please consider it! Every little bit really helps our cause.

Download Links

Libsyn (1:01:58 | MP3 Download | SoundCloud)

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. See our terms & conditions.

Related articles

A Fresh Look at New Super Mario Bros. U on Switch: Does it Measure Up to the Classics?

Where does New Super Mario Bros. U Deluxe rank alongside Super Mario Bros. 3 and Super Mario World?

The State of Destiny 2 After Forsaken: A Game That Can't Shake Its Troubles

Forsaken was a solid start, but it wasn't enough to pull everyone back.

Sorry Pokemon Fans, Your Gold-Plated Cards from Burger King Aren't Worth Squat

Burger King's Pokemon cards from 1999 look kind of nice and they're fun to remember, but they're barely worth the cost of a milkshake.

You may also like

Left 4 Dead 2 Is Free-to-Play This Weekend in Honor of Its Big Community Update

Hoist a pitchfork, grab some pills, and go to town on those zombies.

Spelunky 2 Won't Have Online Support at Launch on PC, But Cross-Play Is on the Way

Yup, down the road you'll be able to go spelunking on PC with your PS4 friends.

Microsoft's ZeniMax Acquisition Pushes Xbox Game Pass Into Overdrive

THIS WEEK IN BUSINESS | Microsoft's plan to change the way we play games received a considerable boost this week, but what happens if it works?

Call of Duty: Warzone's New Subway Will Be Verdansk's One and Only "Safe" Area

Call of Duty: Modern Warfare enters Season Six next week, with another big change for Warzone's map.