Kerbal Space Program 2 Shifts to Newly-Formed Studio Under Private Division

Kerbal Space Program 2 Shifts to Newly-Formed Studio Under Private Division

It's not clear what this move means for KSP 2's former lead development studio.

Work on a sequel to Kerbal Space Program continues apace, but some non-insignificant personnel shuffling has taken place behind the scenes. Today, publishers Private Division announced that a new, as-yet unnamed studio in the Seattle, WA area is now taking the lead on the follow-up to the popular spaceflight sim.

Kerbal Space Program 2 was announced at Gamescom last year with Star Theory Games attached as its lead developer. Star Theory was formerly known as Uber Entertainment, makers of Monday Night Combat and Planetary Annihilation. Star Theory studio head Jeremy Ables, creative director Nate Simpson, and lead producer Nate Robinson have all moved over to the new Private Division-owned studio, along with other "key members" of the original KSP 2 team.

Speaking with Rebekah Valentine at our sister site, Private Division confirmed that the studio is indeed a new venture. Star Theory declined to comment on the matter when reached by

Take-Two Interactive, Private Division's parent company, acquired the rights to Kerbal Space Program from its developers Squad in 2017. In a new video, Simpson confirms that the Private Division-owned KSP 2 team is still working closely with Squad, which has continued to support the original Kerbal Space Program with updates and paid DLC since the Take-Two acquisition.

The Kerbal sequel team has also released a new development documentary detailing some of the "next gen tech" it plans to include in Kerbal Space Program 2. It includes experimental and theoretical engines, along with other space travel tech not previously featured in the original Kerbal.

Kerbal Space Program 2 is still targeted for release on the PlayStation 4, Xbox One, and PC in Take-Two's coming fiscal year, ending March 31, 2021. For more on how Private Division hopes to expand on the success of Squad's beloved space sim, check out News Editor Eric Van Allen's in-depth interview with Nate Simpson from last year.

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Mathew Olson


Mathew Olson is a writer formerly of Digg, where he blogged and reported about all things under the umbrella of internet culture (including games, of course). He lives in New York, grew up under rain clouds and the influence of numerous games studios in the Pacific Northwest, and will talk your ear off about Half-Life mods, Talking Heads or Twin Peaks if you let him.

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