Squad, the studio behind the erudite and educational Kerbal Space Program, announced today that the game has been acquired by Take-Two. Squad does not seem to be a part of the acquisition, but the team will continue working on the game. Currently, they're developing the Making History expansion, with a planned launch later this year. It will remain free for current owners of the game.
"Take-Two Interactive has purchased Kerbal Space Program. The important thing to know is that this big news doesn't change much for the KSP community. Squad and the current development team is still here and we're hard at work on KSP and its future updates, but now we are fortunate enough to do so with the help of an experienced publisher like Take-Two, and we couldn't be more excited and happy to see where our conjoint collaboration will take KSP forward," said the studio in a statement.
"And yes, we're keeping our promise of free DLC for everyone who purchased KSP through April 2013! We're continuing to work closely with Blitworks on the updated version of KSP for consoles, which will be available on the Xbox and PSN digital stores when it is complete," it added. "The team at Take-Two are big fans of KSP, who have been persistently knocking on our door trying to work with us for a long time. They share your passion for the game and we're really eager to see what Squad and Take-Two can do together for Kerbal Space Program moving forward!"
This is an odd move for Take-Two, a company that's been primarily involved with major AAA development for a long time. In fact, it currently has nothing comparable to KSP in its current portfolio. This represents a shift in the publisher, with an eye towards independent development or potential opportunities in that space. Take-Two said as much in its own statement.
"We view Kerbal Space Program as a new, long-term franchise that adds a well-respected and beloved IP to Take-Two's portfolio as we continue to explore opportunities across the independent development landscape," said Michael Worosz, SVP, Head of Corporate Development and Independent Publishing at Take-Two in the press release.
It'll be interesting to see where the game goes with Take-Two's resources behind it. Perhaps, like Minecraft, we could see a stronger, sustained push at the educational market. Either way, it's an interesting move by Take-Two.