Killer Instinct to "Jail" Ragequitters

Killer Instinct to "Jail" Ragequitters

Double Helix has come up with a satisfying solution to that most frustrating of online play problems.

A ragequitting opponent can suck all the satisfaction out of a well-earned win.

You brought your A-game, demonstrated your superior skill and it was becoming very apparent that you were on the way to a crushing victory -- and yet all the while you remained a good sportsman, resisting the urge to mock your opponent or say something rude about their mother. And then, just before you deal the killing blow, your opponent disconnects, presumably in an attempt to not sully their precious win-loss ratio with an entry in the latter column.

Well, Killer Instinct developer Double Helix isn't standing for it any longer, and has decided to take the bold step of jailing persistent ragequitters.


That's in-game "jail" rather than real jail, if that wasn't clear, but it will still hopefully provide a suitable deterrent for persistent troublemakers of this kind. Here's how it works.

After you've played at least 10 ranked matches online, your disconnect percentage starts getting monitored. If it goes above 15 per cent, you are sent to "jail" for 24 hours, at which point you are only able to play against other persistent ragequitters who are also in jail. Each time you get sent to jail, your "sentence" increases by 24 hours, up to a maximum of 5 days or 120 hours. And, once you're released from jail, if you then disconnect early from a match and your disconnect percentage is still above 15 percent, you go directly back to jail. And, just to drive the point home, any match that results in you being sent to jail is recorded on your profile as a loss, anyway.

It's a decent solution to a problem that is somewhat difficult to solve without punishing those who are legitimately suffering temporary connection problems. It remains to be seen whether or not it will have a positive impact on the Killer Instinct community as a whole, but it's good to see Double Helix at least attempting to address the issue. The community response on Double Helix's forums appears to be fairly positive so far, but this does, of course, only reflect a subset of the player community as a whole.

As online gaming and e-sports become ever more widespread, expect more and more developers to begin adopting similar approaches to protect both the integrity of their games and the experiences of those who do demonstrate good sportsmanship, regardless of whether they're winning or losing.

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