There was something novel about L.A. Noire back when it released in 2011 on PlayStation 3, Xbox 360 and PC. It was a new Rockstar game, not tied to any existing properties. The game pinned you as a detective akin to The Maltese Falcon's Sam Spade in Los Angeles, and like detectives you had to really read people. And I mean, really read them. Their faces, their nervous ticks, everything, and through that, bait them into answering all your questions.
Part of that interrogation process was almost dubiously laid out for the player with three vague prompts: Truth, Doubt, or Lie. Back when I played L.A. Noire all those years ago, I remember there frequently being instances of flubbing interrogations, even going in the direction of what I thought were good intentions. For the upcoming remaster of the game, releasing on November 14th for PlayStation 4, Xbox One, PC, and Nintendo Switch, those prompts are being swapped for new ones.
Unfortunately, the new ones don't seem that much better. For the remaster, Truth/Doubt/Lie has been changed to Good Cop/Bad Cop/Accuse. The latter seems clear, but the first two almost antithetical to how interrogations worked in L.A. Noire. L.A. Noire was never the type of game with a black and white view of morality in interrogations: it was about getting down to the truth, no matter what mixed path led you there. By attributing said developments to "good cop, bad cop," it almost takes the weight out of those scenes.
In the meantime, you can see the Nintendo Switch trailer above outlining the change. On Tuesday when the L.A. Noire remaster releases, we'll see what other changes are in store for the hardboiled detective simulator.
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