As Retronauts grows older, so too do the things that used to be kinda new.
When our podcast started back in 2006, Devil May Cry was still a relatively fresh-faced youngster—albeit one with three games under its belt. And while this series may have lost a bit of relevance in the passing decade, Capcom's strange mutation of Resident Evil essentially laid the framework for what an action game set in a 3D space should be. It's a formula that's remained extremely influential in the nearly 15 years Devil May Cry has been with us; even though he doesn't own the rights to his former creation, creator Hideki Kamiya has been making slight variations on DMC's stylish action ever since founding his own studio a decade ago.
We don't have a specific rule for what makes something "retro" enough to be a topic for Retronauts, so it's been a treat to recently explore the early PS2 era and the many, many changes it brought to game design with episodes like our Fumito Ueda one. And Devil May Cry likely couldn't have existed in the previous console generation—and if it did, the pre-rendered backgrounds and low-polygon characters couldn't possibly communicate the degree of flair Kamiya was shooting for. But, more importantly, Devil May Cry is a series I rarely see getting its due. Yes, Dante's tacky sense of Matrix-inspired style might have aged as well as an abandoned Hot Topic warehouse, but the actual play is a master's class on how to make an action game feel right.
Joining us on this one is Capcom employee and Devil May Cry expert Greg Moore, who you may remember from our Mega Man Legacy Collection episode, as well as former Retronauts regular and current Nintendo Voice Chat host Jose Otero. As always, you can keep up with the latest Retronauts news via our Twitter and Facebook accounts, and check out some of our video content over on our YouTube page. And, in case you forgot, Retronauts is fully funded by our Patreon campaign, so if you can afford to donate even a dollar a month, please consider it! Every little bit really helps our cause.