
Link's Awakening's Dungeon Creator Came From Brainstorming What a Zelda Maker Might Look Like
Series producer Aonuma says Miyamoto spurred the idea.
The remake of The Legend of Zelda: Link's Awakening for the Switch is faithful to the source material, but it did bring a few new twists, including the Chamber Dungeon mode. This dungeon building-block mode was a new addition, and according to a new interview with series producer Eiji Aonuma, came from a conversation with another longtime Nintendo head.
Speaking to IGN, Aonuma says he talked with Shigeru Miyamoto regularly about "the next Zelda game." During one of these conversations, Miyamoto brought up the idea of doing a Mario Maker feature for Zelda.
It was an interesting idea, but as Aonuma says he pointed out at the time, Zelda dungeons are inherently complex and require a certain amount of logic to put together. Putting together a Zelda Maker would be a little more tricky.
"So we gave some thought into a more approachable style of play where you have to think about how to arrange parts that already have a solution to create a single dungeon, instead of allowing players to create complex arrangements like in Super Mario Maker 2, and that's how we created the Chamber Dungeons for this game."
This is pretty exciting for those holding out hope for a Zelda Maker. As Nadia noted in our glowing review of the Link's Awakening remake, the Chamber Dungeon feels like a tutorial for a Zelda Maker to come. Maybe developing this foundational concept is what sparks the next step forward, towards a glorious Zelda-making future. Though, considering the fiendish contraptions players have made using Super Mario Maker 2's tools, I'm a little concerned with what havoc could be wrought in a Zelda Maker.
If you're enjoying your time with Link's Awakening, be sure to check out our guides section, which can walk you through all the trickiest parts of the Game Boy classic.
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