Mario Maker 2 The Keymaster Walkthrough

Mario Maker 2 The Keymaster Walkthrough

Not all of the levels in Super Mario Maker are created equal. Here’s how to clear the devilishly difficult Keymaster stage.

Super Mario Maker 2 has its own story mode, with a bunch of exquisitely designed levels to play through. Some will teach you invaluable lessons about how the game’s creation tools work, while others come across as tiny passion projects from the devs over at Nintendo. The Keymaster stage is an example of the latter, offering a pixel-perfect platforming puzzle which is deeper than it may seem at first. To help you clear the Super Mario Maker 2 Keymaster stage, we’ve put together this Mario Maker Keymaster Walkthrough. We’ll show you how to get all of the keys and get the true ending.

Super Mario Maker 2 Keymaster Walkthrough

The Keymaster level has 6 different puzzle rooms to beat, each holding a secret key. In truth, there are actually 7, though one is as secret as puzzles room get in Mario Maker 2. We’ve detailed how to get all of the keys and unlock the Mario Maker 2 Keymaster True Ending.

How to Get all 7 Keys in Mario Maker 2 The Keymaster

First off, let’s take a look at getting all of the keys in The Keymaster stage in Super Mario Maker 2. You’ll start off in the room shown in the screenshot below. Red mushrooms will drop from the ceiling out of the pipe above you. Grab one and then head down the pipe that is on the ground.

In this room, there are six pipes that lead to a puzzle room each. In the center of this room are Pow, Spring and Switch items. Grab the Switch item and then head up the pipe on the far left. Throw the p switch down and then trigger it. You’ll now be able to slide under the yellow block to the far right and jump into it. A key will pop out.

Back to the main room now. Be aware that there are ghosts in here that will move towards you, but only if you aren’t facing them. If you do find yourself hit by one. Head back up to the starting room and grab a powerup, they’re unlimited. Now, grab a spring and make your way into the next pipe. In this room you’ll see two rings of ghosts. You’ll need to use the spring to jump up into the circle on the right where you’ll hit a hidden block giving you a key.

For the third room, grab a Pow Block and head into the pipe. You will need to platform up to the key above. You can use the Pow to get rid of the ghost here, which makes things a lot easier. If you’re having trouble on the last jump, use sprint to stay on the platform and then jump towards the key.

Now onto puzzle room 4 in The Keymaster stage for Mario Maker 2. You’ll need to grab a Spring before you head in. Once inside, chuck the spring onto the puzzle block in the corner. You’ll also find another Spring nearby, throw this onto the pile as well. You can now head up using the two Springs and can grab the Key at the top.

Now onto the penultimate puzzle pipe in this area, you will need to take a Pow block with you. You’ll need to platform to the top of the room. Take the route towards the right of the screen and once every enemy is on screen, throw the Pow Block and you’ll wipe all of the enemies and grab the key.

Now onto the final puzzle room in this area. Take a Spring up through the pipe. You now need to place it into the gap shown above. You can now get up to the Key.

Grab a Spring and head back up to the starting area. You’ll notice the Pipe up top is still spitting out powerups, use the Spring to head into it. Once inside you’ll need to run to the other side of the room. A Pow Block will spawn. Pick it up, run with it and throw it up to the vehicle above. It will land inside it, and force it down towards you. You can now ride it up to grab the last key.

To get through the blocks blocking off the right end of the starting screen, use a P Switch to turn them into coins. Grab the key and then head through the door.

Super Mario Maker 2 Keymaster True Ending

If you followed the steps outlined above, you should have all of the keys you need to make it through the first set of doors. Once you have done so, do not head to the finish. Instead, head up the pipe in the top left. You can then use your remaining keys to get the Keymaster True Ending.

That’s all we have so far on the Mario Maker 2 Keymaster Stage. If you have any other questions related to the game, be sure to leave a comment below. For a look at what we thought of the game, read our Super Mario Maker 2 Review.

Jake Green

Guides Editor

Jake is a former freelance writer who now heads up guides for USG. He spends his days dreaming of an X-Files dating-sim and will play literally any game with monkeys in it. He has an unhealthy obsession with Super Smash Bros. Ultimate, and would pretty much trade a kidney for Skate 4 at this point.

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