Mark Cerny Tries to Pull New Death Stranding Details From Hideo Kojima

Mark Cerny Tries to Pull New Death Stranding Details From Hideo Kojima

"After you've played the game for four or five hours, all of that starts to make sense."

In one of the more intriguing moments of the night at PSX, Hideo Kojima shared a stage with legendary designer Mark Cerny to discuss Death Stranding, which confused everyone with a new trailer at last night's Game Awards.

Following a second showing of the trailer at PSX, Cerny started by teasing everyone with hints of a playable version. "After you've played the game for four or five hours, all of that starts to make sense."

Asked how Death Stranding is coming together, Kojima said that what was shown in the trailer was "all working in real-time on PlayStation 4 Pro."

Further, Kojima says, the bit with Norman swimming will be playable. Somehow.

Kojima went on to talk about his exclusive partnership with Sony, saying that the theme of Death Stranding is "connections."

If not for Andrew House, Kojima said, we wouldn't be seeing a baby doing a thumbs-up.

Kojima remains remarkably tight-lipped about his project, which he initially revealed at E3 2016. Hopefully we'll see gameplay soon.

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Kat Bailey

Editor in Chief

Kat Bailey is a former freelance writer and contributor to publications including 1UP, IGN, GameSpot, GamesRadar, and EGM. Her fondest memories as a journalist are at GamePro, where she hosted RolePlayer's Realm and had legal access to the term "Protip." She is USgamer's resident mecha enthusiast, Pokemon Master, and Minnesota Vikings nut (skol).

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