Mega Man 11 Coming to Switch, PC, PS4, and Xbox One

"You must bring us a new game immediately m-megaman"

News by Nadia Oxford, .

Us Mega Man fans figured Capcom took the Blue Bomber out behind the barn and shot him once the man who produced his games, Keiji Inafune, left the company. But it turns out Mega Man isn't dead. He was just sleeping.

He'll be waking up with a vengeance in 2018. Not only are all the Mega Man X games (1 through 8) coming to the PlayStation 4, Xbox One, PC, and Nintendo Switch(!!) in 2018, but so is Mega Man 11.

Capcom announced the re-release of the X games and the existence of Mega Man 11 on its livestream celebrating the little robot boy's 30th anniversary. The trailer for the game shows off a unique art style that resembles Mega Man 8, but still appears to use 3D "sprites" in lieu of the PlayStation era's hand-drawn art.

Mega Man 11 is coming in late 2018. Get equipped with serene anticipation.

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Comments 21

  • Avatar for Talraen #1 Talraen 10 months ago
    Very disappointed they're bringing back the charge shot. In no uncertain terms, it is one of the worst things about the original Mega Man games it is in. I hope they pull off a good game despite that (I mean, it works fine in the X series, it's possible).
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  • Avatar for LunarFlame17 #2 LunarFlame17 10 months ago
    Mega Man 11 is whatever, but I’m super stoked about a Mega Man X Collection on Switch. I went through a phase in 2005 where the Mega Man X Collection on GameCube never left my console, and I seriously considered selling the rest of my games, because I didn’t need to play anything else ever again.
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  • Avatar for yuberus #3 yuberus 10 months ago
    I'm excited about the game, albeit much less so far the art style (gimme that pixel art). Hopefully it comes out okay, and Capcom decides to do a take two with Legends 3.
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  • Avatar for Arvis-Jaggamar #4 Arvis-Jaggamar 10 months ago
    Will this be as masochistic as 9 and 10?
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  • Avatar for moochan #5 moochan 10 months ago
    Update seem Legacy 1 and 2 (Mega Man 1-10 plus some other things that I forgot) is coming to Switch also which I'm all for that. 11 looks...alright I guess. It's a bit on the cheap end not that cheap but you can see Capcom isn't putting a whole lot of money into it (game still looks nice). I guess that makes sense since Mega Man 9 and 10 was done not only because they felt fans of original Mega Man has more of a connection to the NES games but also to keep development cost down.
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  • Avatar for hiptanaka #6 hiptanaka 10 months ago
    11 looks good! The comments made by the developers made it sound like they know what they’re doing, too.
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  • Avatar for camchow #7 camchow 10 months ago
    Life long Mega Man fan but man I do not feel any hype. 9's reveal filled me with hype and excitement, even 10's reveal did that. This? Eh... Idk man, I wish I could say it's something other than the art style (though music didn't stick with me like 9 & 10's reveal either) but this feels cheap in that same way Secret of Mana remake feels cheap. Give me the old sprites anyday. Really sad to see the designer say they were thinking of going 2d before changing to 3d because they felt that's what gamers really want.

    Idk man, I just have to try to distance myself from overwhelming nostalgia but then again Sonic Mania. Maybe some games just are better in the old style, maybe that isn't just nostalgia speaking.

    @Arvis-Jaggamar those games weren't so bad. You just have to learn them just like you did with the originals. If anything after you learn 9 and 10 they feel a lot more fair than 1 or everyone's fav 2. Edited December 2017 by camchow
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  • Avatar for mobichan #8 mobichan 10 months ago
    The backgrounds give me a good vibe, especially seeing how colorful they are. The characters are a bit hit or miss, looking like flat shaded models with minimal detailing in a lot of cases. This would have been the perfect chance to make something akin to Strider 2 where the characters are 2D and the bgs are 3D. It would finally be able to rip off Astroboy the way it (and I) always wanted to. :D
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  • Avatar for MHWilliams #9 MHWilliams 10 months ago
    These Mega Man 11 reactions.
    Edited 2 times. Last edited December 2017 by MHWilliams
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  • Avatar for NightingaleXP #10 NightingaleXP 10 months ago
    Hell yeah! As excited as I am for a new megaman, I think I'm even more jazzed about getting all the X series games on switch (well, the first five or so, anyway). Really wish they'd make another entry in that series.
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  • Avatar for docexe #11 docexe 10 months ago
    OMFGBBQ! Yes, yes! Mega Man is BACK! YESSSS!!!

    …I mean, the new game could turn out to be crap, but I can’t help it but be ecstatic about these announcements given how I had pretty much given up hope on the series ever returning (outside of compilations, I mean). As things stand, while the judgment is pending regarding the gameplay, the graphics style doesn’t look bad. Granted, I would have preferred the classic pixelated graphics of MM9 and MM10.

    The fact that they are also bringing back the MMX games and the port of the MM Legacy Collections to Switch are just the icing on the cake.
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  • Avatar for Vonlenska #12 Vonlenska 10 months ago
    Capcom surely have the resources - be it budget, artists, whatever - to make a new numbered Mega Man that looks better than a MM fan game. I'm glad they moved on from the NES aesthetic - that was cool for 9 and 10 but I don't have actual nostalgia for NES games - but I hope this gets some extra coats of polish before release. Part of the series' strength has always been in strong visual flair. This looks... hrm. But then, I've always wanted more games that build on 7 and 8's hyper-colorful ultra-detailed extra-busy gorgeous 2D Heaven, and I seem to be in a minority with that.

    At least the music will be great.
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  • Avatar for CK20XX #13 CK20XX 10 months ago
    @Talraen Bah, that's a gross exaggeration. If it helps, think of it like the Golden Leaf in Super Mario 3D Land and World. You don't have to use it, but a lot of players less skilled then yourself are going to appreciate it, and that'll help the game reach a wider audience.

    Which it needs to, because based on Capcom's reports of operating capital being under $1 million, I'm a bit concerned that they're betting the farm with this one game. They've been in pretty sorry shape for the last 3-4 years; that's why Marvel vs. Capcom Infinite looks underdeveloped with its reused assets. If Mega Man 11 fails, that could be the killing blow for Capcom.
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  • Avatar for Talraen #14 Talraen 10 months ago
    @CK20XX It's not an exaggeration. The problem isn't that the charge shot is overpowered, it's that it changes the balance of the entire game. There's basically no reason to use any other weapon in any Mega Man game with the charge shot, and enemies take so many normal hits that not using it is not an option. Even if it were, the game design is different because it exists. Enemies take more shots to kill, and boss weapons become impossible to balance: make them as powerful as a charge shot and they are grossly overpowered because you can fire them without charging; make them weaker and they are useless in comparison.

    The series started going downhill at Mega Man 4 for this exact reason. And Mega Man 9 is my favorite, and easily has the best set of boss weapons in the entire series. That wouldn't have happened with the charge shot in place.
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  • Avatar for camchow #15 camchow 10 months ago
    @Talraen As much as I love 4, 5 and 6 I have to agree the charge shot wasn't a great addition. Especially in the older games where it covers up the music.
    One thing I really hated about the charge shot is how it changed the bosses, in 1, 2 and 3 you could shoot at them rapid fire and each shot would do damage if it landed, but once the charge shot was introduced that tactic didn't work anymore since the bosses got some invincibility frames of their own. Capcom made a new toy and you were basically punished if you didn't want to use it.

    I don't think it's a coincidence people fondly remember 2 and 3 over any of the other NES games.
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  • Avatar for shurn #16 shurn 10 months ago
    I'm just happy it's a new mega man game, I see lots of complaints in various forms and comments sections why not this mega man or this mega man I know people think capcom are out of touch with the fan base but there has to be the most demand for classic mega man out of all the other versions. I know classic is my preferred mega man but I feel for every other mega man fan who doesn't like classic ( except those who like turn based mega man ).
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  • Avatar for KaiserWarrior #17 KaiserWarrior 10 months ago
    @MHWilliams It's the graphical style, honestly.

    This kind of 2.5D style CAN work in games -- it worked beautifully in Maverick Hunter X, actually, which is why I'm willing to give Capcom the benefit of the doubt here -- but more often than not it results in a game that has the gameplay of a 2D game mixed with the loose, sloppy feeling of a low-rent 3D game. See examples at: pretty much any 2.5D Sonic game.

    And especially with memories of Mighty No. 9, another 2.5D Mega Man game made by Inafune himself, so raw in peoples' minds? Yeah, seeing a VERY similar look doesn't inspire enthusiasm and hype.
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  • Avatar for CK20XX #18 CK20XX 10 months ago
    @Talraen That's not quite true. The charge shot has had its limits to balance it out. Sometimes you lose it when you get hit. Sometimes it's thin instead of wide. Sometimes it only does 2 damage instead of 3, making it impractical. Sometimes it takes a bit too long to charge up. And it has always flown straight ahead, making aiming a problem depending on enemy placement.

    Mega Man 9's weapon assortment was simply perfect, so I don't think a charge shot would have impacted that for the worse at all. A charge shot can't home in on targets, fill the screen with wind, circle around platforms, make stepping stones, penetrate shields, create a shield, suck objects in, or fire in a spread shot.

    But I do agree that it's more at home in Mega Man X, and if I have to choose, I will always keep the slide over the charge shot.
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  • Avatar for chaoticBeat #19 chaoticBeat 10 months ago
    This looks cool to me. Yay for Switch support.
    There are many, many days that I rather not be classified as a "gamer"... :I
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  • Avatar for cldmstrsn #20 cldmstrsn 10 months ago
    Seems like some people are on the fence but damn I think it looks great! And all the MegaMans on the switch? Yes please. Hopefully if this does well they will think about legends 3.
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  • Avatar for hiptanaka #21 hiptanaka 10 months ago
    @KaiserWarrior MM11 is far from ”very similar” to MN9. It looks miles better. The animation of Mega Man is a bit stiff, though.
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