Mobile platforms aren't going to kill gaming altogether, but it's quite clear that publishers are spending some of their resources on mobile efforts. Especially in Japan, we're seeing a number of classic franchises returning on iOS and Android. Capcom has Breath of Fire VI and Ghosts 'N Goblins: Gold Knight II, while Square Enix has Rise of Mana and Emperor's SaGa coming. The common question is: Why are they coming to mobile instead of releasing on Vita or 3DS?
According to Metal Gear Solid creator and Kojima Productions boss Hideo Kojima, it's because younger demographics aren't playing high-end console games anymore. Kojima is hoping that Metal Gear Solid V: Ground Zeroes can change that.
"We've seen a phenomenon around the world," Kojima as told GamesTM. "Young people are losing interest in high-end games and focusing on mobile and social titles, especially in Japan. I wanted to show people that Japanese high-end games are still worth playing and that big Japanese games still have a future".
Ground Zeroes is only a small part of the Metal Gear Solid V experience, and Kojima believes its shorter playtime means the release will be more interesting to a younger generation. Ground Zeroes is also out there because The Phantom Pain wasn't ready for the next-generation console launch window.
"I'll be honest, [splitting MGSV up] wasn't necessarily a strategic move. The Phantom Pain is roughly 200 times bigger than Ground Zeroes. A game that big wouldn't be ready for next-gen launch windows, and we didn't have any Japanese titles that would be available. At that time, the Ground Zeroes portion was almost complete and a lot of fans were asking for a prologue, so that's the decision we came to. That was the reasoning behind the move."
Metal Gear Solid V: Ground Zeroes is coming to PlayStation 4, PlayStation 3, Xbox One, and Xbox 360 on March 18, 2014. Metal Gear Solid V: The Phantom Pain may not be released until the end of 2015.